EdenSpark seemed like a pretty exciting announcement for game developers and the open source community, until you read about the AI generation involved.
Announced today by Gaijin Entertainment they say it's the "first open-source platform that lets independent developers make their games accessible to console users hassle-free and truly own the code of their creations". A fair amount of the focus seems to be consoles but it will also support Windows too. However, since it's all going to be open source, I've no doubts people will quickly begin hacking away at the code to run it on Linux.
This also explains why Dagor Engine that's used in War Thunder, Enlisted and Active Matter became open source at the end of 2023 since this is powered directly by it. Clearly they had some future plans in mind like this.
They haven't said what license it will use other than being a permissive "FOSS" (Free and open-source software) license and so that developers using it will "retain full ownership of their games" so they can "self-publish independently and take their work anywhere".
All sounds pretty great, but as with everything nowadays, there's AI being advertised as a feature. The press release noted "newcomers can rely on AI-assisted tools to generate art, sound, and gameplay logic, or simply build worlds using plain prompts". It's probably going to be popular with creators of AI slop.

Direct Link
The official site notes in big letters right on the landing page how it's an "Open Source AI-assisted platform for making games on PC and consoles".
Closed beta testing begins next month, with an open beta in February 2026 and a 1.0 planned for sometime in the Summer of 2026. However, their roadmap notes the project source code is not planned to be released until Fall 2026.
See more on the official site.
Weird to advertise AI as a feature when its use will often be viewed negatively.
Last edited by scaine on 20 Oct 2025 at 3:46 pm UTC