EdenSpark seemed like a pretty exciting announcement for game developers and the open source community, until you read about the AI generation involved.
Announced today by Gaijin Entertainment they say it's the "first open-source platform that lets independent developers make their games accessible to console users hassle-free and truly own the code of their creations". A fair amount of the focus seems to be consoles but it will also support Windows too. However, since it's all going to be open source, I've no doubts people will quickly begin hacking away at the code to run it on Linux.
This also explains why Dagor Engine that's used in War Thunder, Enlisted and Active Matter became open source at the end of 2023 since this is powered directly by it. Clearly they had some future plans in mind like this.
They haven't said what license it will use other than being a permissive "FOSS" (Free and open-source software) license and so that developers using it will "retain full ownership of their games" so they can "self-publish independently and take their work anywhere".
All sounds pretty great, but as with everything nowadays, there's AI being advertised as a feature. The press release noted "newcomers can rely on AI-assisted tools to generate art, sound, and gameplay logic, or simply build worlds using plain prompts". It's probably going to be popular with creators of AI slop.

Direct Link
The official site notes in big letters right on the landing page how it's an "Open Source AI-assisted platform for making games on PC and consoles".
Closed beta testing begins next month, with an open beta in February 2026 and a 1.0 planned for sometime in the Summer of 2026. However, their roadmap notes the project source code is not planned to be released until Fall 2026.
See more on the official site.
Weird to advertise AI as a feature when its use will often be viewed negatively.
Last edited by scaine on 20 Oct 2025 at 3:46 pm UTC
... sadness ...
My only hope is that when the bubble bursts and all these companies have to actually start charging real cash to use their generators, it'll be too expensive for these slop-mills to use.
It's not really different from the asset flips we've been plagued with, but this one is likely to produce a lot more slop, way faster. Filtering that out entirely seems like the only option for people that cares about it.
It's already difficult enough for both gamers and developers with the various discovery algorithms.i dont see that so much as an issue, its much better to have tons of discovery algorithms than only one, with one you either get discovered or not, with tons you have multiple chances of geting featured.
what kill the industry is pay to win algorithms, but marketing already did that.
Now with this shittastic ai fuckery there will be "developers" pumping out hundreds of games with zero effort and even if they make a single sale for $5 it'll be worth it to them.not really , because some stores charge more than $5 to publish an game, otherwise it dont even enter their QA or other requirement procedures, there is a reason why itch.io have more games than steam (they have no barriers), and its the same reason why most peope seek for games on steam instead of itch most of the time.
It's not really different from the asset flips we've been plagued with
many peope have issues against games that purchase assets to make their games, but even games like mario 64 used then, the issue is bad quality games not the fact that they used asset stores, but i understand that an person will look at the game graphics and think:
"this looks pro and this doesnt" and ignore an good game without giving it an try, and when its bad think the other must be even worse.
so yeah, asset fliping is an real issue.
now, for ai, its even worse, because it was trained with tons of stolen content, and in some cases it do over fiting, meaning the content generated isnt original buch an copy of some unknow art of an unknow artist... in other words, plagiarism.
Even the trailer itself feels like low effort AI slopI'll go further than that: Even the preview image of the trailer looks like low effort AI slop.
How many people don't have a phone because of some exploitation used to mine or manufacture it? Almost none. And this is rationally WAY worse than some AI slop. People like to virtue signal they care, but if the product is good enough, the consumer will buy it.
AI will be the same. If (and I think this is a when even though I am no fanboy) AI gets "good enough" people will slowly stop complaining and buy the fruit. Will there be the odd holdout? Sure. But, and I can't hammer this enough, if the product is good enough, the consumer will buy it.
I hate how AI is being shoehorned into everything these days as much as anyone, but I'm also sure there is a way to make products people actually want with AI.
I think the anti-AI crowd is in for a rude awakening. While I often hear people saying they don't want AI, at the end of the day if the game (or whatever) is good enough, the consumer will buy it.
How many people don't have a phone because of some exploitation used to mine or manufacture it? Almost none. And this is rationally WAY worse than some AI slop. People like to virtue signal they care, but if the product is good enough, the consumer will buy it.
AI will be the same. If (and I think this is a when even though I am no fanboy) AI gets "good enough" people will slowly stop complaining and buy the fruit. Will there be the odd holdout? Sure. But, and I can't hammer this enough, if the product is good enough, the consumer will buy it.
I hate how AI is being shoehorned into everything these days as much as anyone, but I'm also sure there is a way to make products people actually want with AI.
For me, the issue is not so much AI use in and out of itself. I mean it's a tool, and it's legit to use it (same as using pre bought assets). The problem is more the amount of slop that will storm the stores because of this. But I guess it will self regulate after a while, like for ebooks.
While I often hear people saying they don't want AI, at the end of the day if the game (or whatever) is good enough, the consumer will buy it.Then let "the consumer" buy it. The rest of us can be a bit more thoughtful about how we spend our money. No reason for you to get all indignant about it.
How many people don't have a phone because of some exploitation used to mine or manufacture it?And whatabout this whataboutism?
AI is here to stay, and there certainly are productive and non-exploitative uses for LLMs, some possibly even worth the ecological impact, but that's neither here nor there. We are allowed to "vote with our wallets" and play games that were made by humans instead.
In any case, I'm anxiously waiting for the bubble to burst in the hopes it might restore some sanity to my day job. It's not a good time to be working in software development if you're at all concerned with code quality and information security. This trend has clueless business people forcing bad technical decisions on us based on hype and empty promises, and it's not going to be them who pay the price.