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Hollow Knight: Silksong Patch 4 has a Beta up with a major controller input change

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Last updated: 17 Oct 2025 at 7:56 am UTC

Team Cherry certainly are getting these patches out rapidly, they only just launched Patch 3 for Hollow Knight: Silksong and now Patch 4 has a Beta.

Hopefully this will help for those running the Native Linux version, where controller input has been a bit of a nuisance with multiple issues. The list below is only tentative, as they said the patch is still in progress so more fixes are expected to be added before it goes live for all players.

Here's the current list of changes in Patch 4 Beta (v1.0.28954):

- Updated Simplified Chinese translation with a new script for public testing. This is a basic implementation only, to be refined and updated based on player feedback.
- Various localisation fixes implemented across all languages.
- Switched to Unity's Input System to improve overall controller support. This includes rumble features now working for various controllers, and additional controllers being recognised. Some issues may remain. For a full list of supported controllers and features, please visit: https://docs.unity3d.com/Packages/[email protected]/manual/SupportedDevices.html
- Fixed Styx not giving rosaries when delivering the Queen's Egg.
- Fixed Druid's Eyes sometimes not equipping correctly when first acquired.
- Fixed some down attack colliders getting stuck on in rare instances.
- Fixed several instances of Hornet's plasmified state clearing when not intended (eg Bellway travel).
- Fixed issues entering the plasmified state when killing a Winged Lifeseed, rather than using the Plasmium Phial.
- Reduced unintentionally long bind time when using Multibinder with the Shaman crest.
- Updated Multibinder's initial bind to clear maggots, per community comments.
- Various smaller tweaks and fixes.

It's live in the public Beta on Steam so you can opt-in to try it.

Also, don't forget to check out the GamingOnLinux guide to modding Hollow Knight: Silksong.

See the Steam forum post for details.

Hollow Knight: Silksong | Release Date: 4th September 2025

Official links:

Article taken from GamingOnLinux.com.
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5 comments Subscribe

dindon a day ago
Finally! This beta update fixes my Bluetooth issue with my Dualsense controller where the game would keep the "Down" button pressed at all time... (Proton version)


Last edited by dindon on 16 Oct 2025 at 4:22 pm UTC
Mrokii 18 hours ago
Tbh, I don't really care anymore... Given the difficulty of Silk Song, I gave up near the end of act 1. The game may be as beautiful as it can be, but game-mechanics- and difficulty-wise I regard it as the disappointment of the year. The only way I would reconsider giving it a try would be one of those (numerous!) patches that make life considerably easier for players. But even then, there's still the often times tedious platforming. The game just doesn't feel like fun to me, contrary to Hollow Knight where I even enjoyed the White Palace.
AnthemV 16 hours ago
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Looking at the Unity support page, it seems like the native Linux version might never properly support the Dualsense controller?

11. PS5 DualSense is supported on Windows and macOS via USB HID, though setting motor rumble and lightbar color when connected over Bluetooth is currently not supported.
A bit sad if so, although I was already playing it through Proton just to get working glyphs. The native version seemed to pick it up as a generic xinput controller (yes, Steam Input was disabled). I really hate seeing Linux native versions fall behind on features like this. Hopefully I'm just misreading it somehow.
scaine 15 hours ago
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Looking at the Unity support page, it seems like the native Linux version might never properly support the Dualsense controller?
Double frustrating, because setting lightbar and rumble via bluetooth is simply on Linux if you have dualsensectl installed. But the Dualsense is generally a bit frustrating on Steam regardless of O/S, because you'll almost always get Xbox glyphs in-game unless you turn off Steam input (ironically).

I thought Ryan C. Gordon (icculus) was working on better gamepad support in SDL3, but perhaps Unity doesn't use SDL? Or it hasn't filtered down yet?
Klaas 14 hours ago
The first part was beautiful as well, but the map system and the “make the game easier for players that find the game easy and make it harder for players that find the game hard” system they implemented was not fun without mods.

I've always expected that they would double down on the issues in a sequel since they refused to implement an easier difficulty level (e.g. no money loss on death, slightly more damage, a health bar for bosses and mapping without having to buy the map for a new area).
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