Farlight 84 is a battle royale hero shooter that now appears to be fully broken on Linux, thanks to updates to their anti-cheat.
The Steam store page still lists it as using Easy Anti-Cheat and it did previously work quite well. However, they've just launched the new "Weaver of Wonders" season and there's reports flowing in about it not working at all.
As it turns out, a few weeks ago on September 25th, they put up a new video going over their anti-cheat work noting they're using "Full Lifecycle Anti-Cheat Protection". Along with that, around 2:17 into the video they begin to talk about the ways people cheat using the likes of emulators and virtual machines. It's here Linux gets a direct mention too, although they don't go into any detail at all on the Linux side of things. But clearly, they saw the ability to play Farlight 84 on Linux as a problem.

Direct Link
This is not the first time Farlight 84 has broken, but it seems like it may be the last time where it stays broken if Linux is a direct target for them like this.
A real shame to see yet another online multiplayer game blocked, because developers see Linux as a platform for cheat developers and just decide to block it as the simple choice. We've seen so many games entirely block Linux now including Battlefield 6, skate., EA Sports FC / Madden and basically any modern EA game. Various games using ACE like Blue Protocol: Star Resonance, Delta Force, Arena Breakout: Infinite and more
Our dedicated anti-cheat page was updated for the current broken status.
At least Farlight 84 is largely irrelevant. It took less than 12 months to reduce a 40K high in player count to just 2K. Another year in, it was around 1K. The past few months it only attracts around 600-800 players, although this new season caused a brief spike back to 2k.
But it's a trend in online gaming to block Linux players and I really wish Valve would say, or better still do, something to address it.
But it's a trend in online gaming to block Linux players and I really wish Valve would say, or better still do, something to address it.They are doing as much as they can: they actively advocate against using kernel-level anticheat in games published on Steam and they ruled that games using it must disclose it on their Steam product pages.
Devs (or rather major publishers) simply don't care because their spyware-ish solution kinda works and saves them money in the long run.
Last edited by hardpenguin on 17 Oct 2025 at 10:35 am UTC
Since most developers can not afford not being on Steam (the ones that left, all came back IIRC), it would be the end of kernel level anti cheat, forcing the devs to make their game cheat resilient instead of slapping lazy bandaid solutions on their games that really don't solve the problem either.
Will they?
Probably not.
Last edited by dibz on 17 Oct 2025 at 5:17 pm UTC