Pine Studio have released Escape Simulator 2, the follow-up to their first smash-hit escape room puzzle game and it looks fantastic. No Native Linux support this time, although it does have direct Steam Deck support as they confirmed when covered here on GamingOnLinux previously they're ensuring it works with Proton for Linux gamers.
Compared with the first game, a lot is new and improved. Still built with Unity, but they overhauled a lot and expanded it for the sequel with 12 brand new escape rooms they said are "larger and more detailed than before" with around 50 minutes playtime per room. There's also a new shared hub lobby for you and friends, a new autosave system, drop-in multiplayer support, and a big upgrade to the room editor too because the first game lived on the community with a lot of extras being made for it.
Direct Link
More about it:
Why a sequel? A sequel gives us a fresh start and lets us push the limits of the genre further. We were inspired to explore darker escape room themes and experiment with new gameplay and puzzle ideas. Splitting from the original game let us focus on improving key features like rendering, networking, physics, and animations.
Will Escape Simulator still get updates? Yes! With the recent Mayan DLC and more content on the way, we’ll continue supporting the original game while expanding its reach to new platforms.
Is it scary? While Escape Simulator 2 is darker and has a more mysterious vibe, it’s not a horror game. The game also doesn’t feature any jump scares or gore.




How to setup OpenMW for modern Morrowind on Linux / SteamOS and Steam Deck
How to install Hollow Knight: Silksong mods on Linux, SteamOS and Steam Deck