Time to say goodbye completely to another game, as Sharkmob AB have announced the full shutdown is coming for Vampire: The Masquerade - Bloodhunt.
A battle royale game that originally launched back in 2022 after Early Access in 2021, it never really fully hit the mark. It lost most of the players in the space of two months after the full release, which is pretty striking when looking back on it on SteamDB.
In a fresh announcement they've confirmed the servers are being closed on the 28th of April, 2026. They've also just closed up in-game purchases with the closing announcement. From the developers:
Dear Bloodhunt Community,
When we first opened the streets of Prague to you, we could only hope that the nights you spent there would create the memories they did. From the battles fought on the rooftops to the friendships made in the chaos, Bloodhunt has lived through you in countless unforgettable ways.
During these past 4 years, we have been thrilled to see your passion and dedication to Bloodhunt. Your feedback, creativity, and enthusiasm for our game has meant the world to us. However, despite you, our amazing community, the current player population has reached a level where keeping the servers running is no longer sustainable.
This has led us to make the difficult decision to take Bloodhunt offline.
The sun is now going to rise over Prague. We will be taking down the Bloodhunt servers on the 28th of April 2026, after which the game will no longer be available.

It may not have been as popular as some other multiplayer games, but it really is a shame to see all the developer effort now go completely to waste. No option of player-run servers, once again just a game that is going to end up as nothing more than a memory. A kick in the nuts for game preservation and history.
"This often leads to games that work under a live service model to be called "living games" or "live games" since they continually change with these updates."
Living games. Riiiight. Contradiction in terms maybe?
but whatever, I too, like @Kimyrielle am developing contempt for the devs as well. It's just such shitty behavior.
From Wikipedia's page on live service games:
"This often leads to games that work under a live service model to be called "living games" or "live games" since they continually change with these updates."
Living games. Riiiight. Contradiction in terms maybe?
I got the feeling that fits quite well the fact that they're dying some day...?
I got the feeling that fits quite well the fact that they're dying some day...?
@Eike LOL yes you could look at it that way.
I got the feeling that fits quite well the fact that they're dying some day...?
I guess "life support games" would be more accurate then
I am starting to develop a serious contempt for devs not releasing the server files when they shut down a game. There is really zero reason not to. You're commercially done with that game, so no harm done.
I think one legitimate barrier is that once you did the absolute bare minimum to launch the product, it would be extra work (and thus extra cost) to adapt it to user-run servers. You would need some extra boilerplate for previously hard-coded things, new UX/UI for connecting directly to IP-s, localization, testing etc. Even then - there is risk of worse PR (loss of market value / future sales) if things are done in a botched way than if nothing is even attempted (the industry standard). So from the perspective of the upper management with dollar signs for eyes (who actually call the shots 😢) - they really do see all risk, no gain.
The token conscious consumerism action would be to demand publishers/devs demonstrate a working off-boarding/end-of-life scheme at launch and/or a legally binding promise to do so when shutting down the first-party servers. (Haha, one must dream of steps towards utopia 😂). There may then even be some much-touted capitalist innovation in making such end-of-life setups more convenient and featureful.
Personally, I've come around to giving up my faith in 'conscious living' / 'individual action' and believe only social/collective action can get anything done (as scary as that sounds as a person interested in Linux AND gaming 💀). Conscious consumerism is just another trap to keep us complacent, quiet and complicit 😔. Expecting me to always use a bicycle, avoid hot showers or sort my trash is more of the same bullshit - at least as long as some of us are legally still permitted to take a plane daily for luxury reasons or pollute more for profit margins. Collective action sounds more scary until you realize that the entry level options are:
- voting
- following people (social media or in-person) who align with your views for potential points of action
- kindly talking with (and listening to) people whom you know about the politics that matter to you
- showing up to a protest you think you probably align with
Plentiful extra points for finding tolerable voices (and heads to converse with) that are outside your own bubble (conflicting perspectives) 🤩.




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