Guild Wars Reforged was announced today by ArenaNet to arrive on December 3, and it will be Steam Deck Verified and optimised for Valve's handheld.
From the announcement: "We believe that even with all the advancements and innovations of the last two decades, Guild Wars has a lot to offer: an enchanted world of limitless adventure, a deep and flexible skill-based combat system, PvE and PvP challenges of all types, and more. Guild Wars Reforged begins with a series of updates to Guild Wars that will be completely free to existing players and make it easier than ever for new players to experience it all firsthand."
Check out the trailer:
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Some key highlights from the announcement:
- New low, bundled price: Guild Wars Reforged brings Prophecies, Factions, and Nightfall together for just $19.99. If you have purchased even one of the three campaigns, all of them will be unlocked through Guild Wars Reforged. And, of course, there are still no subscription fees.
- Hardware compatibility: Guild Wars Reforged is Steam Deck verified and has support for modern controllers. The UI has also been redesigned with larger text options, and the game has support for high DPI displays.
- Visual and audio updates: Dynamic sky bloom effects, new ambient occlusion, and lighting updates take better advantage of modern GPUs. Other visual touch-ups refine textures and make for a cleaner visual experience, while new positional audio support makes the world more immersive.
- User-friendliness: In addition to the updated UI that allows easier navigation, Guild Wars Reforged brings a new quest tracking system and an on-screen control guide.
Source: Official Site
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Ooh! Looking forward to this. Guild Wars 1 was a really great game and plays very differently compared to GW2. Glad they are giving it attention.
Last edited by Tethys84 on 18 Nov 2025 at 3:58 pm UTC
Last edited by Tethys84 on 18 Nov 2025 at 3:58 pm UTC
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I guess the Anni event made the devs finally realize that GW2 isn't the drop-in replacement for GW1 it was meant to be. Both games are great, but they are very different games, appealing to different play-styles, and perhaps different moods. People want to play both games.
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Incredible.
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The last and only online game that I enjoyed playing. Can't remember if it was GW1 or GW2, though.
And, of course, there are still no subscription fees.A feature to be proud of, although I always wondered how they were able to fund the servers.
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Nice! This may be a rare day-one purchase for me. Hopefully they bring a controller update to GW2 as well. I'd love to play that on Steam Deck.
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A feature to be proud of, although I always wondered how they were able to fund the servers.
They still use your typical micro-transaction shop, including lootboxes. The difference between them and a F2P game really is that they don't have to go full-predatory, since they also generate some money from DLC sales, where F2P games don't. And as far as I know there is nothing in these lootboxes you can't also buy directly, or earn.
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I played many hours of the original Guild Wars. In fact, it was the first MMO that I ever played. Guild Wars 2 was fun for what it was, but it just didn't have the same feel.
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I played many hours of the original Guild Wars. In fact, it was the first MMO that I ever played. Guild Wars 2 was fun for what it was, but it just didn't have the same feel.Yes, I definitely agree there.
While I also enjoyed GW2 for a while, it is definitely "just" a normal MMO with a few nice touches.
The gameplay in GW1 is entirely different, I'm not even sure I'd call it an MMO to be honest.
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Oh man that is tempting, especially since I never bought the expansions and they're bundling them for free to owners of the base game now. I actually reinstalled the original game a couple months ago, but didn't really feel like starting over in an inferior interface (the lack of jumping and dodging compared to modern games is a real hurdle for me, I feel so glued to the ground). I might even get a couple friends to join.
The gameplay in GW1 is entirely different, I'm not even sure I'd call it an MMO to be honest.It can be, or not be. I played it on dial-up or a similarly slow connection back in the day, so I basically had to play solo: by the time I finished loading a map, any other party members would be far ahead. The henchmen system was a godsend for me and I played most of it solo. It was still fun to chat in the cities, though, exchange advice, find help for the tougher missions.
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Quoting: TheSHEEEPThe gameplay in GW1 is entirely different, I'm not even sure I'd call it an MMO to be honest.The creators actually called it a CORPG, which is an apt description IMO. It got lumped into the MMO category because it was the closest thing people were used to.
Quoting: CaldathrasThe last and only online game that I enjoyed playing. Can't remember if it was GW1 or GW2, though.The instanced nature of the maps played a big part. I remember reading that the server backend was so trivial to keep going that it was never a financial burden. Remember that one of ArenaNet's founders was the creator of the original BattleNet for Diablo, Mike O'Brien. There is a GDC talk by David Brevik of Blizzard North where he talks about what a networking wizard Mike was, and the OG BattleNet ran on a tower PC standing on a chair at their office. That talk is well worth a watch, if nothing else for a super wholesome fan interaction at the end.
And, of course, there are still no subscription fees.A feature to be proud of, although I always wondered how they were able to fund the servers.
Side note: "Reforged"? That worked so well for Warcraft III
While I'm glad the game lives on, I hope the graphical enhancements are presented as options rather than mandatory, kinda sad to lose some more of gaming history otherwise.
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