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Team Cherry have released Patch 4 for Hollow Knight: Silksong bringing with it more bug fixes, along with a big change to how controllers are handled. More fixes were added since the Beta, and it's live for everyone now.

Don't forget to check out the GamingOnLinux guide to modding Hollow Knight: Silksong, so you can get some pretty incredible extras for it, and some to help you get through it if you're finding it difficult.

Here's all the changes from the announcement for Patch 4 (Version 1.0.29242):

  • Updated Simplified Chinese translation to use fan translation provided by Team Cart Fix.
  • Switched to Unity's Input System to improve overall controller support. This includes rumble features now working for various controllers, and additional controllers being recognised. Some issues may remain. For a full list of supported controllers and features, please visit: https://docs.unity3d.com/Packages/[email protected]/manual/SupportedDevices.html
  • Added additional dithering levels. Now defaults to 'low'.
  • Added film grain effect to advanced options. Defaults to ‘off’
  • Various localisation fixes implemented across all languages.
  • Fixed Styx not giving rosaries when delivering the Queen's Egg.
  • Fixed Druid's Eyes sometimes not equipping correctly when first acquired.
  • Fixed some down attack colliders getting stuck on in rare instances.
  • Fixed several instances of Hornet's plasmified state clearing when not intended (eg Bellway travel).
  • Fixed issues entering the plasmified state when killing a Winged Lifeseed, rather than using the Plasmium Phial.
  • Reduced unintentionally long bind time when using Multibinder with the Shaman crest.
  • Updated Multibinder's initial bind to clear maggots, per community comments.
  • Wreath of Purity durability increased.
  • Fixed void incorrectly conducting electricity.
  • Gurr the Outcast trap-throw attack updated from single lob to spin-style, to reduce time spent static. Other slight refinements.
  • Fixed Beast Crest fury slashes not piercing as intended.
  • Fixed Rune Rage damage scaling incorrectly.
  • Fixed Thread Storm damage tapering (additional hits don't taper down as sharply).
  • Fixed rare instances of regaining control when grabbed by a Wraith.
  • Fixed couriers incorrectly offering the same delivery immediately after completing it.
  • Fixed additional instances of Hornet being able to push some enemy types through the floor.
  • Fixed issues when using Harpoon to stun or kill certain bosses.
  • Fixed Fractured Mask not protecting against volt hazards.
  • Various smaller tweaks and fixes.

How are you getting on with it? Finished it yet? Doing a second run?

Hollow Knight: Silksong | Release Date: 4th September 2025

Official links:

Article taken from GamingOnLinux.com.
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4 comments Subscribe

Jarmer 10 hours ago
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This game is tough to compare to other games, since it had insane levels of hype and wishlists, but I do wonder how many people gave up on it (as I did) simply due to frustrating difficulty. Are we a minority or a majority? Not sure.
pclouds 9 hours ago
but I do wonder how many people gave up on it

Check the player chart in steamdb. I would expect anyone to take 2-3 weeks to finish the game (unless you're speedrunner type) but you can see a steady drop off in the first month. Now it's stable around 30k.
Eike 9 hours ago
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This game is tough to compare to other games, since it had insane levels of hype and wishlists, but I do wonder how many people gave up on it (as I did) simply due to frustrating difficulty. Are we a minority or a majority? Not sure.

Maybe it can be estimated by the percentage of achievements? Of course, some being in the game will still play on, but it might give a hint.

(I had a case with a point and click where you could choose the level to play. There was a certain amount of people who wanted to see the ending, but not play through all levels...)


Last edited by Eike on 7 Nov 2025 at 2:59 pm UTC
Tevur 7 hours ago
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I'm still on it, would like to have more time to play. The difficulty is no big issue for me. It slows my progress but I wouldn't give up because of it.
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