Hopefully making this excellent open source voxel game engine project more manageable, Luanti (formerly Minetest) has joined up with Open Collective Europe.
As announced in the blog post, they now have a dedicated page where you can directly support the project. This should make it easier for people to donate and for the developers to access the funds to put towards things like hosting servers, promoting Luanti, supporting general development, reducing their legal risk with funding and so on. It should also make it easier for them to attend events like FOSDEM. On top of that, it makes things a lot more transparent too, as you can see what funds are going in and being used for what.

Luanti has made some impressive progress over the last few years, with a lot of popular games available for it and the future is clearly looking bright for this free and open source voxel game engine.
See more about it on the official site.
I'm always glad to see Luanti progressing. And I'm looking forward to a day where Microsoft messes up bad enough that a majority of players (or at least modders) flock away from it. Or they turn it open-source enough. One can hope.
Last edited by chr on 6 Nov 2025 at 4:25 pm UTC
But I kind of enjoy the process of Minecraft and I would absolutely be 'down' to participate in an online experience with others - but I don't really know others.
It's hard to manage servers but places like MCC and others exist. Do they in Luanti?
It's hard to manage servers but places like MCC and others exist. Do they in Luanti?
There's a [public server list](https://www.luanti.org/servers/) with many longstanding community servers, but there isn't really something like some of the huge Minecraft servers (e.g. Hypixel). The Minecraft community is so large that running a single server can be a company on its own with paid staff.
May I ask, does anyone around here play this game?I play VoxeLibre casually on single player. It's ok for me and I have fun with it, but I'm far from being experienced in Minecraft - in fact I barely played Minecraft before because it gives me motion sickness (and that isn't the case with VoxeLibre under Luanti for some reason). The only thing I can say for sure (from my experience) is that crafting is different on VoxeLibre and it seems that there are much more mobs at night when compared to Minecraft. No big deal for me, as I prefer playing VoxeLibre with the damage turned off (so it's kind of similar to Minecraft's Peaceful Mode because mobs don't attack you).
TL;DR: I think you should [give VoxeLibre a try](https://content.luanti.org/packages/wuzzy/mineclone2/). If that's not your cup of tea, there are other games that run under Luanti - you can find them [here](https://content.luanti.org/packages/?type=game). And there's also Elsewhere , which just got [released on Steam recently ](https://store.steampowered.com/app/1271150/Elsewhere/). I'm having a great time with that one too! It's different enough from VoxeLibre, so playing one doesn't invalidate the other.
Last edited by Penguin on 6 Nov 2025 at 7:41 pm UTC
May I ask, does anyone around here play this game?
I'm currently trying out Wuzzy's new update on Hades Revisited, and I tend to like Nonsensical Skyblock and the Oneblock mod for Mineclonia.
But then, I've never played Minecraft itself aside from a few minutes toying about with Pocket Edition many years ago.
Last edited by Nezchan on 6 Nov 2025 at 8:03 pm UTC
May I ask, does anyone around here play this game?
I've tried to get into Techage a couple of times, but the dearth of quality-of-life mods (could use a good waila, for example) still means I gravitate back to Minecraft 1.12 + GregTech Skybound.
May I ask, does anyone around here play this game?
I ended up switching to Vintage Story in the end. It's more complete than the Luanti games and mods are also excellent.
1. New player experience is pretty bad. If you don't know what you're doing, you're going to have a hard time.
2. World generation. This can be split into how it looks and how appropriate it is. I'm not a fan of how it looks. It feels too unnatural. But I suppose this is subjective. The practical aspects are a much bigger issue. First try: I got spawned on the slope of a giant mountain sticking out of the water with a few patches of ice around. Traversing it was a pain, so I quit and generated a new one. Now I got spawned in what looked like a desert. I need wood. Trees? No trees. Started running and found a town. A partially destroyed town because the world generator decided to generate a crevice right through it. Still no trees. Run further. After a while I find a second town. Also partially destroyed. After that town I finally saw the first tree. By then it was night of course.
As long as stuff like that happens, the majority of people will not be taking it seriously.




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