The Falconeer: Revolution Remaster is now available bringing a massive upgrade to the action-adventure game, but Linux gamers will now need to use Proton.
What is it? You take on the role of Falconeer, a powerful airborne warrior traversing a vast oceanic world torn apart by generations of poisonous decisions and dissent. Throughout multiple campaigns, you will experience life from many different perspectives and loyalties as you embark on a journey of discovery, and solve the mystery of the Ursee, its people and history.
Check out the trailer below:
Direct Link
As for what the new edition update brings:
- Completely overhauled visuals: rebuilt environments, redesigned warbirds, new lighting systems, and fully dynamic illumination that brings the skies of the Ursee to life.
- Refined flight controls: experience a smoother, faster, and more responsive aerial combat.
- Rebalanced missions: smarter enemies, faster pacing, and more epic encounters.
- The Edge of the World DLC: fully integrated into the base game, now remastered to the same high standard.
- Expanded lore and world: new settlements, visual storytelling, and subtle narrative updates deepen the Ursee’s mystery.
- Improved controls: a reworked single control scheme providing a more intuitive experience for players on mouse and keyboard.
- And More: New cosmetic armour sets and expanded voice acting.
Speaking about dropping the Native Linux version the developer said: "The native Linux option has been removed. It's simply [too] much for me to support additional platforms for two games. The game runs good on Proton 9 and for now that is the official support. I hope Linux players can understand that for a Solodev there are constraints."
It's currently rated Steam Deck Verified by Valve and this release also came with some specific Steam Deck improvements too like a reduction in shadow quality, a new downsampling option and other performance adjustments and improvements.
It's currently rated Steam Deck Verified by ValveIt's the native build that's Verified on the Deck, so dropping that is a pain for everyone.
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It's simply [too] much for me to support additional platforms for two games.
The Falconeer supported platforms:
Microsoft Windows
Xbox One
Xbox Series X/S
Amazon Luna
PlayStation 4
PlayStation 5
Nintendo Switch
Stadia
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I don't want to be mean, but I do wonder what troubles he'd run into with the Linux build.
With regards to the other ports, Those where done and paid for by the publisher, mostly 4-5 years ago. A port to another platform outsourced can be as expensive as 20K or more. For a single platform. That is not a discussion that relates to the Linux Port.
Because I manage all the steam work myself, it's the main platform where I work with the community to improve my games. Which I manage myself. And this was how the Linux port came to be. I am not a linux person, I don't even own a linux machine, up until I won a Steamdeck a few years ago. I made that port at the request of a linux fan, and we did it together.
When you have one game out, it's fun, make a VR version, make a native linux version,, it's not that much work, it isn't rocket science either. But it's a lot of 'busy-work' setting it up, porting to two platforms,, (I sometimes to beta patches once a day when in heavy beta /development) and I have to test every patch twice. It's just more work than I can handle with 2 games out, a remaster and working on a third. But I want to maintain and upgrade all my games, keep them fresh and in the best state possible. That is a ton of investment for something that has in this industry zero commercial value, doing indie remasters or updating old games,, nobody does it, cuz it makes no money. This remaster, it's not a commercial thing, it cannot be in the charts, not be wishlisted, it's just a passion project. And with the help of the Publisher we're trying to make the most of it and find some new fans.. Taking a leap;)
There are a few facts that are wrong here I wanted to correct, the linux native version was made I believe sometime late 2021, perhaps early 2022. I don't think steamdeck had released, steamOS existed. And my second game was years away from being released (it did so in 2024, last year). So no I didn't abandon the linux port when my second game came out, or even when I started work on it. There has been a natural hiatus in free content, cannot make two games at the same time, that is true. But this free remaster proves I am committed to the Falconeer, that's over a year of work in the making.
Regarding the deck verification, the work done here was very much in the controls and interface part. It's a small screen and Valve have been getting tighter on readability and such requirements. This isn't a trivial amount of work.
And as the article states I added specific performance options for Steamdeck. I faithfully tested and catered development for this Remaster on my deck. It's all I use it for.
I can understand folks are upset, I casually removed a native linux build. That is the truth. But this isn't a perfect world, there isn't a ton of money in games, I'm not rich by any stretch and I gotta make smart choices. The effort vs the returns would make it impossible especially going forward. It's just not practically do-able for a solodev.
Perhaps one day I can have a crack at it, when its stable and no more updates are being done...But that seems some ways off.
It's all I use it for.That's sad. You should definitely try to make time for recreational gaming, and the Deck is a great device for that.




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