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Valve reveal the new Steam Frame, Steam Controller and Steam Machine with SteamOS

By -
Last updated: 12 Nov 2025 at 7:24 pm UTC

The day has arrived, Valve have announced a major hardware expansion with multiple devices including the new Steam Frame, Steam Controller and Steam Machine. And of course, they're powered by SteamOS (Linux), exactly the sort of thing we cover! Massive news for Linux gaming, and shows how committed Valve are to open source and having an open platform.

"We've been super happy with the success of Steam Deck," said Gabe Newell, President of Valve, "and PC gamers have continued asking for even more ways to play all the great titles in their Steam libraries. Our work over the years on other hardware and even more importantly on SteamOS has enabled Steam Controller, Steam Machine, and Steam Frame to do just that."

Here's what they've announced for 2026:

  • Steam Controller:
    • Steam Controller shares DNA with Steam Deck, with all the inputs to play all the games on Steam, wherever Steam is.
    • High-performance, ergonomic controller with next-generation precision magnetic thumbsticks, full-sized controls, trackpads, gyro, and grip buttons.
    • Steam Controller is great wherever Steam is: PC, laptop, Steam Deck, Steam Machine, Steam Frame.
  • Steam Machine:
    • Made for powerful, versatile PC gaming on a big screen; quiet and small enough to fit under your TV, on your desk, or anywhere else you want to game. (It's a roughly 6-inch (160mm) cube!)
    • Runs SteamOS for the same great experience as Steam Deck
    • Made to work with Steam Controller, but can pair with your other favorite accessories too.
  • Steam Frame:
    • Stream ALL of your Steam games, VR and non-VR alike
    • Comfortable, wireless, lightweight VR designed to give you a new way to experience your entire Steam library
    • Full controller input for PC VR and non-VR games
    • It's a PC! Steam Frame is powered by a Snapdragon® processor, and runs SteamOS for the same great experience as Steam Deck
    • Supports standalone play for immersive gaming anywhere

All of them will ship to the same regions as the Steam Deck (US, CA, UK, EU, AU) as well as regions covered by KOMODO: Japan, South Korea, Hong Kong, and Taiwan. No specific launch timings or pricing has been announced yet.

Steam Machine Info:

Models

  • 512GB model and 2TB model
  • Steam Machine will ship in a bundle with Steam Controller and will also be available standalone

Main Specs

  • CPU: Semi-custom AMD Zen 4 6C / 12T
    • up to 4.8 GHz, 30W TDP
  • GPU: Semi-Custom AMD RDNA3 28CUs
    • 2.45GHz max sustained clock, 110W TDP
    • Supports 4K gaming at 60 FPS with FSR
    • Ray tracing supported
    • Over 6x more powerful than Steam Deck
  • 16GB DDR5 + 8GB GDDR6 VRAM
  • 512 GB & 2 TB SSD models
    • micro SD card slot for expanded storage/portable catalog
  • Internal power supply, AC power 110-240V

I/O

  • DisplayPort 1.4
    • Up to 4K @ 240Hz or 8K@60Hz
    • Supports HDR, FreeSync, and daisy-chaining
  • HDMI 2.0
    • Up to 4K @ 120Hz
    • Supports HDR, FreeSync, and CEC
  • Ethernet 1 Gbps
  • USB-C 10 Gbps, 3.2 Gen 2
  • 4x T ype USB-A ports
    • 2x USB 3 in the front
    • 2x USB 2 in the rear
  • 2x2 Wi-Fi 6E, dedicated BT antenna
  • Integrated Steam Controller 2.4GHz radio

Other features

  • Works with other controllers, accessories, and PC peripherals
  • Wake with Steam Controller
  • Runs SteamOS
    • Familiar, gaming first user experience
    • Fast suspend / resume
    • Steam cloud saves, and all the other Steam features you’d expect
  • Customizable LED bar
    • Personalize with colors and animation
    • Reflect system status (e.g. downloads, booting, updating)

Steam Frame Info:

Lightweight, modular architecture

  • 185g core
  • 440g with included headstrap
  • (facial interface, audio, rear battery)

Main Specs

  • 4nm Snapdragon 8 Gen 3 ARM64 processor
  • 16GB Unified LPDDR5X RAM
  • Wi-Fi 7, 2x2
    • Dual 5Ghz/6Ghz streaming for simultaneous VR and Wi-Fi
  • 256GB / 1TB UFS storage options
    • microSD card slot for extended storage

Optics

  • Pancake optics
  • 2160 x 2160 LCD (per eye)
  • 72-144Hz refresh rate (144Hz experimental)
  • Large FOV (up to 110 degrees)

Tracking

  • 4x outward facing monochrome cameras for
  • controller & headset tracking
  • 2x interior cameras for eye tracking
  • Outward IR illuminator (for dark environments)

Other features

  • Wireless Adapter included
    • Wi-Fi 6E (6Ghz)
    • Fast, direct, low-latency link between headset & PC
  • Foveated Streaming
    • Eye-tracking drives video stream, sending highest resolution to where you’re looking.
  • Audio
    • Dual speaker drivers (per ear), integrated into headstrap
    • Dual microphone array
  • Monochrome camera passthrough
    • User accessible front expansion port( 2x 2.5Gbps camera interface / Gen 4 PCIe )
  • Rechargeable 21.6 Wh Li-On Battery
  • SteamOS
    • Sleep / wake, cloud saves, Proton

Steam Frame Controllers

  • Full 6-DOF tracking and IMU support
  • Capacitive finger sensing
  • Magnetic thumbsticks (TMR) for improved
  • precision, responsiveness and reliability
  • Haptic feedback
  • Input parity with traditional game pad
  • Replaceable AA battery (40hr life)
  • Optional straps

Steam Controller Info:

Works with any device that runs Steam

  • Windows / Mac / Linux PCs
  • PC handhelds
  • iOS / Android (with Steam Link)
  • Steam Deck
  • Steam Machine
  • Steam Frame

Three ways to connect

  • Steam Controller Puck
    • Pre-paired, plug and play
    • Proprietary wireless connection
    • Low-latency (~8ms full end-to-end)
      • 4ms polling rate
      • measured at 5m
    • More stable than Bluetooth
    • Up to 4 Steam Controllers per Puck
  • Bluetooth
  • USB tethered play

Li-ion rechargeable battery

  • 35hr+ play time
  • Charge with Steam Controller Puck or USB

Magnetic thumbsticks (TMR)

  • Improved responsiveness and reliability
  • Capacitive touch

Grip sense

  • Quick way to activate/deactivate gyro
  • Assignable input

HD haptics

  • 4x haptic motors
    • 2x LRA haptic motors in trackpads for HD tactile feedback
    • 2x High output LRA haptic motors in grips for HD game haptics including rumble

Full input list

  • ABXY, D-pad
  • L/R triggers, L/R bumpers
  • Magnetic thumbsticks (TMR)
  • View / Menu / Steam / QAM buttons
  • 4x assignable grip buttons
  • 2x trackpads with haptic feedback
  • Pressure sensitivity for configurable
  • click strength
  • 6-axis IMU
  • Capacitive grip sense

Valve do note in the press details how some of the specs are subject to change, so these may not be exactly final.

As part of this, Valve will be expanding the Steam Deck Verified program. This will include new ratings for the Steam Frame and Steam Machine. They will be known as Steam Machine Verified and Steam Frame Verified.

This is what we have been waiting for and why GamingOnLinux exists. We've been covering Linux gaming for years before Valve even came along, and Valve have practically kept us in business with all their open source work (and especially Proton).

Unlike the original launch of the first attempt at the Steam Machine, Valve has come a seriously long way to make it viable. Proton, the tool to run Windows games on Linux, has made it click and play for tens of thousands of games. So now, it makes a lot more sense.

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Absolutely amazing. Much like when Valve originally announced Proton, I feel a bit of the shakes over here from excitement. This is truly some world-changing stuff going on for Linux gaming. It's time for the stranglehold that Microsoft have had with Windows to end.

What this also should hopefully do, is put a bit more pressure on developers to get their anti-cheat enabled for Linux, otherwise that's still going to be quite a number of popular games that won't be playable on any of these devices. As we're tracking on our dedicated anti-cheat page. Especially so if the Steam Machine is priced reasonably, that could be a ridiculous amount of extra players using SteamOS Linux. Developers are going to need to pay a lot more attention to how their games run on Linux.

On top of that, it will be interesting to see if Epic Games will rethink their stance on the Epic Store and Fortnite.

We've opened up some new content tags for you to follow along: Steam Frame | Steam Machine. You can also join us on Discord with dedicated chat channels.

Sadly, Valve did not provide GamingOnLinux with any heads up on it, so we're playing catch-up on all the details. There's also currently no word on review samples like we had for the Steam Deck LCD and Steam Deck OLED, so if you want to ensure we can grab them please do support GamingOnLinux directly.

Article taken from GamingOnLinux.com.
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About the author -
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I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly checked on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly.
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Supay 4 hours ago
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I'm running an older Ryzen 6core with a 7600 using 8GB VRAM and 16GB RAM already and it is surprisingly capable. So this isn't really much different for me. It is a lot smaller and better integrated though. I expect that there are also a lot of optimisations on the hardware and software. I think my major wish is that it had 32GB RAM for the system as that is a bottleneck I have been hitting for some games.

However, none of our TVs are above 1080p and I don't know when we'll bother upgrading. All three are by now well over 12 years old I believe and they just keep chugging along quite happily.


Last edited by Supay on 13 Nov 2025 at 7:06 pm UTC
CatKiller 4 hours ago
Have there been any reliable leaks on timing? Are we thinking like a year from now, or maybe even as close as this winter/spring?
They've said that they'll announce a release date early next year. Whether the release will also be early or later in the year we won't know till they announce it.
Liam Dawe 4 hours ago
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My bet is February next year for the release date announcement.
Eike 4 hours ago
  • Supporter Plus
Now I only need an easy way to rotate mouse sensor in Linux...

I don't understand that...
Jarmer 2 hours ago
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My bet is February next year for the release date announcement.

ok so if I were to wager, then it'll see release sometime around October I bet.
Marlock 2 hours ago
Now im not saying these are the exact specs time will tell. However i still think even lowering settings running a 4k canvas with such a small bus will make some graphics engines cry, lowering the Physical resolution would be the only fix imho
AFAIK Steam Deck's Gaming Mode (aka Gamescope - https://github.com/ValveSoftware/gamescope) allowed the tiny handheld console to escape precisely that conundrum

It tells the game that it should target a small rendering resolution (faking this as the native resolution as far as the game engine knows) then upscales this to the actual physical resolution. Because Gamescope's upscaling is of the FSR type, it was still too computationally expensive while plugging the Deck to a 4k TV, but not to a 1080p hardware... so folks asked for a way to force the output resolution lower via SteamOS settings too, and after some Valve Time™ they did it, so now you get full control over this balancing act.

eg: game renders in 480p, Gamescope FSRs it to 1080p then TV set upscales to 4k the easy way

Plus the Gabecube is much stronger, so it's not a stretch to hope for games rendering in 1080p and being FSRed to 4k thus skipping the TV's upscaling.
lejimster 40 minutes ago
I used my Steam Controller so much I wore out the thumbstick and broke some of the plastic surrounding the stick. I also broke one of the shoulder buttons and had to have somebody 3d print a replacement part. In the end, I bought a barely used second hand controller. So I will definitely be grabbing the new Steam Controller.
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