Microsoft announced today that they're preserving a bit of history here - with Zork I, Zork II, and Zork III now officially and clearly open source. The source has been around for a while but now it's all proper.
From the announcement they said:
Today, we’re preserving a cornerstone of gaming history that is near and dear to our hearts. Together, Microsoft’s Open Source Programs Office (OSPO), Team Xbox, and Activision are making Zork I, Zork II, and Zork III available under the MIT License. Our goal is simple: to place historically important code in the hands of students, teachers, and developers so they can study it, learn from it, and, perhaps most importantly, play it.
They didn't put up their own repositories though, instead they decided to collaborate with Jason Scott of the Internet Archive, to officially send in pull requests to add the MIT license to each of the existing repositories. That's quite a nice way to do it. Those existing classic source repositories are now considered the canonical home for the Zork source code.
Microsoft said they chose the MIT license for its "simplicity and openness because it makes the code easy to study, teach, and build upon".
Links:
Quoting: Mountain ManHuh, I thought these had been released into open source a long time ago.
As far as I can tell the mdl version of zork, created on the mainframe at mit was uploaded to github by mit in 2020
The infocom source code for zork 1,2 and 3 where uploaded by the same Jason Scott that Liam mentions to github in 2019
The intellectual rights of the mdl version where with mit so that upload was I think all legal and proper.
The intellectual rights of zork 1 2 and 3 where with in infocom who was bought by activision who where bought by Microsoft, so the upload from 2019 was probably same code as uploaded the 20th by Microsoft but maybe not fully legal.




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