Valve released the latest stable update for Steam across Desktop, Steam Deck / SteamOS and we have all the changes here for you to see.
While the 64-bit change only affects Windows, the Linux client may not be too far behind given some recent changes to the Steam Linux Runtime.
Here's the full list of changes for Desktop Steam:
General
Game Recording
- The Steam client is now 64-bit on Windows 11 and Windows 10 64-bit.
- Systems running 32-bit versions of Windows will continue receiving updates to the 32-bit Steam client until January 1, 2026.
- Fixed non-Steam browser windows erroneously being created sometimes when steamwebhelper is restarted.
Friends & Chat
- Fixed errors copying to clipboard or exporting H265 videos on systems with a NVIDIA 50xx series gpu.
Big Picture Mode
- Suspicious or harassing group chat messages can now be reported directly in the chat window by right clicking the message. You can optionally block and/or unfriend the other user while submitting the report.
Remote Play
- Fixed intermittent in-game purchase failures for some games.
Steam Input
- Fixed being unable to move the mouse to another monitor when using touch controls on the Steam Link app.
- Added support for Nintendo Switch 2 controllers connected over USB on Windows
- Added support for GameCube adapters in Wii-U mode with rumble on Windows
- Added an "Invert Input" toggle in "Regular Press" activator settings. When enabled, this causes button presses to generate releases, and vice versa.
- Promoted the newer gyro modes from beta to the default gyro modes loaded. Older configuration that are using the older modes will still see the option and you can also enable Steam Input dev mode under Settings->Developer to keep them visible all the time.
- Adjusted Dualsense "Create" and "Options" glyphs for better recall.
- In all Gyro Modes, when selecting multiple gyro activation buttons, you can also choose whether "Any" or "All" buttons are required to Enable/Suppress/Toggle the gyro.
- Gyro Haptic On/Off effect is now separated from Gyro Haptic Rotation Effect.
- Gyro to Joystick Deflection Mode: Added "Use Relative Roll" & "Use Relative Pitch" toggles. When enabled, this makes the output Joystick deflection relative to the controller's pose since the Gyro's activation. i.e. turning on the gyro will always center the stick output. When disabled, the deflection angle is absolute vs. the controller's gravity sensor. Previously this was only possible for "Pitch" (old name: "World Auto Tilt"), but it's now available for Roll as well.
- Gyro to Joystick Deflection: "Relative Roll" and "Relative Pitch" toggles are only available if a Gyro Activation Button is selected, because the angles are relative to the pose of the controller each time the Gyro is activated.
- Fixed a case where the desktop version of the configurator could unexpectedly close when trying to preview a configuration for another game on the Search tab
- Fixed Dualsense Edge, Xbox Elite, Nintendo JoyCons in paired mode not finding the correct config to edit.
- Fixed Gyro to Joystick Deflection: Lock Extents not working as intended.
- Fixed Gyro to Joystick Deflection: Some combinations of "Relative Roll" and "Relative Pitch" toggles resulted in zero joystick output.
And also for Steam Deck / SteamOS these look to be specific from the changes:
- Selecting Sleep in the Power menu will now prompt the user to enter Display-off downloads when appropriate.
- Fixed news items not updating in the "What's New" tab on the Home screen.
- On the Bluetooth settings screen, we will now detect and notify the player when trying to pair/connect an Xbox controller with older firmware versions that cannot properly connect to Steam Deck. To fix these issues you must connect the controller to a Windows PC and update the firmware via the Xbox Accessories App.
- Moved the Screen Reader's "Stop Talking" button to X so that external gamepads can still open the Quick Access Menu with Guide button + their equivalent of A button.
Is there specific bug you're waiting on being solved?
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It just shows: There's a reason why most Linux work is done by third parties & not directly by Valve.
But we should give some credit to Valve: It must've been rocket science to port such a bloated software like Steam to 64-bit.
But we should give some credit to Valve: It must've been rocket science to port such a bloated software like Steam to 64-bit.
1 Likes
I would like to be able to wishlist games I already own, so I can gift them when they are discounted.
4 Likes
Hm. Wonder if extest will need updating for when 64-bit Steam for Linux launches. It was an annoyance for me on NixOS as it throws errors due to ELFCLASS32 and LD_PRELOAD issue or something.
Though, for that matter, I do wonder how update rollout and dependency changes will be handled across the board.
Last edited by fenglengshun on 20 Dec 2025 at 2:27 pm UTC
Though, for that matter, I do wonder how update rollout and dependency changes will be handled across the board.
Last edited by fenglengshun on 20 Dec 2025 at 2:27 pm UTC
0 Likes
The way I see it, Windows users are the beta testers, for once 😂
2 Likes
Is there specific bug you're waiting on being solved?Remote Play audio playing on the host even when you've turned off the "play audio on host" option remains super annoying.
0 Likes
Quoting: CreakThe way I see it, Windows users are the beta testers, for once 😂Ikr! There's also more work to be done for the Linux client, using Wine/Proton in WOW64 mode should hopefully solve most of the concern around 32-bit games. I know Valve has concerns about old 32-bit native Linux games, but personally I question how much of that concern is necessarily warranted. Most of them will have Windows versions that you can run through Proton, and its very possible they may run better than the native Linux builds since a lot of old games never received updates or bug fixes for the Linux versions.
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