Where bigger developers like Ubisoft don't fix up their old games - the community provides, check out EnhancedSC for the original Tom Clancy's Splinter Cell.
Tom Clancy's Splinter Cell is a classic from 2002 but the PC release has a lot of issues on modern platforms, but the open source (MIT license) EnhancedSC project fixes a lot of bugs and tweaks some gameplay elements to make them smoother. It also gives you a whole bunch of extra options you can use to make the experience your own, like a one-click way to unlock all levels if you want to mess around.
On January 13th, a big update for the patch was released fixing up even more issues and further enhancing the game. Version 1.4a includes:
Gameplay
- Added an option to quickly view Data Sticks and Satchels.
- Added an option to change crosshair styles for the SC-20K and SC Pistol:
- Beta
- PlayStation 2
- Chaos Theory
- PlayStation 3
- Increased Elite difficulty starting health to 100 HP from 66 HP.
- Sam now tilts his head downward when speaking with seated NPCs.
- Fixed a bug where door interaction and Shadow Distance options were not correctly restored when loading a save.
- Fixed a bug where Sam could use a Medical Kit while dead, causing a crash.
- Fixed a bug where switching between Night Vision and Thermal Vision while using a Sticky Camera did not play the goggle switch sound.
- Fixed a bug where scroll wheel input was not cleared when entering the Binoculars, Laser Mic, or Sticky Camera, causing unintended zoom.
- Fixed a bug where the crouch-spam filter prevented crouching at the start of a level until the cooldown expired.
- Fixed Sticky Camera and Diversion Camera button prompts for controller.
- Fixed a Communication Box issue where scrolling text would jerk up and down.
- NPCs will now continue firing during Mission Failed.
- The Quick Inventory now closes if opened when the player dies.
Input
- Added full controller support in PC menus, replacing the Xbox pause menu.
Miscellaneous
- Added an option to disable the alert sound that plays before stress and combat music transitions.
- Added tooltips for Elite difficulty and Permadeath Mode.
- Increased the resolution of Sam's Thermal Vision textures.
- DSOAL is included to optionally restore EAX support. EAX can be enabled by running the eax_restore.reg script in the System folder and enabling it in-game.
- Fixed a bug where suit selection was not properly saved.
- Fixed a bug where changing the level unlock state while in-game did not refresh the level list.
- Fixed a bug where Shadow Distance always defaulted to 4x when starting a level.
- Fixed a bug where the PC version did not reset the inactivity timer when receiving input in menus.
- Fixed a typo where 5.7mm ammo was incorrectly referred to as 5.72mm.
- Fixed a localization issue where Italian text was missing accented characters.
Maps
- Training
- Added the Optic Cable to the starting inventory.
- Overhauled training popups to correctly reflect the player's current keybinds, crouch-drop and the New Door Interaction System.
- Fixed missing controller training popups for non-English languages.
- Fixed the position of a laptop.
- Police Station
- Fixed a bug where certain areas applied excessive Thermal Vision heat radius.
- Severonickel
- Added an objective opportunity message when failing the mission by eliminating a required target.
- Nuclear Power Plant
- Added an objective opportunity message when failing the mission by eliminating a required target.
For a list of everything the patch does there's a full page you can check out.
The developer even put up instructions for Linux / Steam Deck which is nice to see. And testing it out personally, it worked without issues with Proton 10.
Check it out on the GitHub page.
Sam could use a Medical Kit while deadSam Fisher's a badass!😆
The full controller compatibility is a huge plus, and the patch is also compatible with editions of Splinter Cell that use languages other than English.
Ubisoft should compensate this developer for their work, which should have been done during the game's port from consoles to PC.
Last edited by legluondunet on 14 Jan 2026 at 4:38 pm UTC
Last edited by Tethys84 on 14 Jan 2026 at 6:04 pm UTC





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