Now I'm even more interested in Dandelion Void! It looks like Project Zomboid in space with plant-based horrors and now it will get multiplayer. They originally announced it as a single-player experience last year but in the latest update they've confirmed the team has scaled-up, and so they can bring out a much bigger game as a result.
What actually is it? An open-world survival game set aboard the starship Pergola, what was supposed to be a generations-long voyage to a new planet for a fresh start. Something clearly went wrong a very long time ago, and the jungle has somehow taken over — and, it's all alive.
MrAtomicDuck recently put up a a new video, which includes "footage of never-before-seen features, enemies, and hazards" the developers noted. Have a look below:

Direct Link
In the update the developers did a small FAQ on how multiplayer will work:
How will adding multiplayer affect the game's development?
Adding multiplayer is no small task. Very soon, the multiplayer conversion will be the full-time focus of our entire engineering team. We have given this task a generous amount of room in our schedule to reflect its complexity.
During this period, these devlogs will be a little lighter on gameplay features. But we will still have plenty of treats to show you from the art side!
How will multiplayer be hosted?
Our plan is to have player hosted, peer-to-peer multiplayer.
How many simultaneous players will be supported?
The exact number will depend on a number of technical questions that we are in the process of answering, but we hope to support as many as possible while still maintaining a stable and well-balanced game experience.
Will couch co-op be Supported?
While we love us some couch co-op, we don’t think it’s a proper fit for the gameplay we are pursuing, and it would be a big technical lift for developers (and future modders) compared to a relatively small number of players taking advantage of the feature. We won’t stop you from setting up a proper LAN party though!
Will Multiplayer be co-op or PvP?
Like many survival-crafting games, co-op is our main focus for multiplayer. You and your friends can work together to build bases, scrub areas of harmful vegetation, and cover each others’ backs in combat!
PvP will exist in the sense that your attacks can hurt and kill other players, but it will not be a major design focus for us. We believe a big part of survival is co-operation, and we’d like to explore mechanical incentives and rewards for players banding together against the hazardous environment of Dandelion Void.
Very keen to see a lot more of this.




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