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GDC 2026 report: 36% of devs use GenAI; 28% target Steam Deck and 8% target Linux

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Last updated: 30 Jan 2026 at 3:34 pm UTC

The GDC 2026 State of the Game Industry full report is out with "over 2,300" professionals in the industry surveyed, and here's some of the highlights from it. Not ideal for a comparison to last year's survey, as there was a drop from 3,000 people surveyed in 2025 but still an interesting insight into the health of the industry.

Starting with the rough side of things, sadly their data shows 11% of people survey were laid off in the last 24 months, and 17% were laid off in the last 12 months. 41% of those laid off were as a result of their studio being acquired, 63% because the studio closed and 13% due to mergers.

And now of course onto generative AI, because it's a hot topic right now. 36% of participants noted they're using generative AI as part of their job.That number only increases when the participants talked about the company they work for as a whole with 52% saying their company is using generative AI. Who use it varies based on the role as noted in the survey:

Respondents at game studios reported using AI tools (30%) less than those at publishing companies, support
teams, and marketing/PR firms (58%). Business professionals’ usage (58%) far outweighs most other job disciplines.
And upper management (47%) uses AI tools more than those in the lower decks (29%). Studio directors (36%) sit
between the two groups.

As for what tools people are using, ChatGPT came out on top at 74%:

As for the impact generative AI has? 52% said they felt it had a negative impact on the gaming industry. With those working in technical arts, game design and narrative, and game programming having the most unfavourable views on it. Only around 7% of respondents felt it was having a positive impact.

Onto game engines from the survey 42% are using Unreal Engine, 30% on Unity, 19% on some other proprietary / in-house game engine and 5% use Godot.

For what platforms developers are working on / optimising for, this is where it gets quite interesting. PC remains the default for most at 83%, with Steam Deck now at 28% and Linux at 8%. While 40% said they were interested in the Steam Deck and 12% said they were interested in Linux. The upcoming Steam Machine and Steam Frame were not included as the survey opened before the announcements.

A key point I'll make here as I'm sure it will come up in comments somewhere - the Steam Deck is Linux, it's powered by SteamOS (based on Arch Linux). The Steam Machine and Steam Frame will also be Linux - but developers tend to treat them like special platforms since they're set hardware they can target and optimise for.

When it comes to XR (virtual reality / mixed reality) only 8% worked on it in some form over the last year. The vast majority for Meta platforms at 82%, SteamVR was next at 37%. Perhaps the Steam Frame will shift this over.

Touching on the recent issue with payment processors hitting the likes of Steam and itch.io along with various countries expanding their age verification laws, here's a few choice quotes from developers:

Creators of adult media deserve support, for one—but also, we all know the goalposts will keep moving. It starts with sex, it continues with the mere existence of queer people or mentions of accurate history of racism and colonialism. AAA studios need to join companies that are fighting these laws. The rest of us do not have lawyer money.
- SENIOR EMPLOYEE (GAME PROGRAMMING), FRANCE

Developers will have to choose between compromising their vision or losing out on a certain market. I fear many people will be forced to compromise for survival.
- MANAGER (GAME DESIGN), MASSACHUSETTS

LGBTQ+-focused work will be targeted as ‘inappropriate for minors,’ disincentivizing developers from incorporating those themes at all into their games—reducing LGBT visibility and, in general, moving those works underground.
- SOLO DEVELOPER (AUDIO), VIRGINIA

Some, however, fully support it:

Age verification and stricter payment processes are definitely increasing friction, but I actually think this shift is healthy. It’s forcing the industry to become more compliant, transparent, and ultimately more trustworthy.
- MANAGER (GAME PRODUCTION), INDIA

I believe the core intent—protecting citizens, particularly minors, from predatory monetization practices—is justified.
- EDUCATOR (VISUAL AND TECHNICAL ARTS), PORTUGAL

Onto marketing and how they're pushing their games, the vast majority believe social media to be the top discovery method at 65%, Twitch / Youtube at 39%, with traditional press and bloggers (hello) being only 25%:

The results also showed that 82% of those surveyed support the unionisation of game industry workers, 5% said they didn't and 13% were unsure.

There's a lot more covered in the survey results, these are just some choice picks from me.

Article taken from GamingOnLinux.com.
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About the author -
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I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly checked on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly.
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8 comments

wytrabbit 6 hours ago
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At least 90% of the games on my Steam wishlist and in my library are recommendations from GOL 😀

My backlog is rather daunting though.. 😅

Last edited by wytrabbit on 30 Jan 2026 at 11:35 am UTC
dubigrasu 6 hours ago
AI use: "Brainstorming = 81%"
That seems weird, basically asking AI what people would like? (if I understand that correctly)
Arehandoro 6 hours ago
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I wonder if that 25% for more traditional press and bloggers is also an indication of customers' average age for said press/blogs (I'm very inclined to think so).
Salvatos 5 hours ago
Quoting: dubigrasuAI use: "Brainstorming = 81%"
That seems weird, basically asking AI what people would like? (if I understand that correctly)
I doubt it. Sounds more like a catch-all category for idea generation. Could range from "What is this character’s tic" to "Why did that nation go rogue despite years of peace" to "What would be the symbol of a religion that…" or "Describe the landmarks of a remote village that barely survives thanks to a rare natural resource."
doragasu 5 hours ago
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Quoting: dubigrasuAI use: "Brainstorming = 81%"
That seems weird, basically asking AI what people would like? (if I understand that correctly)
Brainstorming without a brain.
CatKiller 4 hours ago
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The vast majority for Meta platforms at 82%, SteamVR was next at 37%. Perhaps the Steam Frame will shift this over.
Facebook closing a bunch of VR studios and laying off thousands of workers, having wasted billions chasing a "metaverse," might also shift it over. I expect quite a lot of people are going to wonder whether that platform is the basket they'd like to put all their eggs in.
KROM 2 hours ago
  • Supporter
Quoting: dubigrasuAI use: "Brainstorming = 81%"
That seems weird, basically asking AI what people would like? (if I understand that correctly)
*sighs* Basically throwing your own ideas at the AI, get some feedback, maybe ideas you haven't thought of yourself, incorporate that into your ideas, discuss them, evolve them, then create something out of it on your own, but with some external input, which you can take into account or not - up to you. Brainstorming...
GustyGhost 1 hour ago
Second chart, 83% PC
GDC guilty of naively using "PC" to refer to Windows. To me, PC envelopes all Linux + Windows + Mac.

So if you include the 17% Mac and 6% Linux, PC as a platform is even more dominant than it first appears.
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