Ghostship was a recent announcement from the HarbourMasters team bringing a new Super Mario 64 PC port, and now there's a fresh release with a Linux version. This could end up being the best way to play the Nintendo classic on PC, not approved by Nintendo in any way of course like previous releases from HarbourMasters.
What's changed in version 1.0.1:
- Added Linux debug build as release download (same functionality as a release build, just may have slight performance hit)
- Fixed Intro music
- Fixed HMC objects not spawning
- Fixed some JP dialogs
- Fixed first-time events (Lakitu, Bowser message into lobby) not saving
- Added Alt Assets toggle to menu, default to on
- Fixed Metal renderer crashing with fanish cap
- Fixed demos, but added the playability as an enhancement
- Linux builds set to debug to allow release
- Numerous HD texture and font fixes (see full changelog for details)
- Added Skip Lakitu Intro enhancement
Source: GitHub

YouTube videos require cookies, you must accept their cookies to view. View cookie preferences.
Direct Link
Direct Link
I am actually surprised that so far Nintendo has not come after them with multiple projects available. We've seen Nintendo go after less and get them taken down. Perhaps due to the way they're done with the libultraship project, and needing to acquire the original games is enough to keep Nintendo lawyers away.
Some you may have missed, popular articles from the last month:
All posts need to follow our rules. Please hit the Report Flag icon on any post that breaks the rules or contains illegal / harmful content. Readers can also email us for any issues or concerns.
Other ports of Mario 64 would get their compiled releases taken down but if you look you can still get the source code, this was because they'd get compiled together with the rom and so would include the assets within the build, which would be unauthorized distribution.
Only later on did it become standard to make N64 ports that would get the assets from a rom after the fact, which I think we first saw with Mario 64 on the co-op port, so that's why only those have releases sticking around in the open.
Nintendo rarely goes after you when they don't have a good angle, and using their assets or asking for money beyond just donations (see how Yuzu had early access builds behind Patreon) is a big no no.
Last edited by eev on 21 Jan 2026 at 4:23 pm UTC
Only later on did it become standard to make N64 ports that would get the assets from a rom after the fact, which I think we first saw with Mario 64 on the co-op port, so that's why only those have releases sticking around in the open.
Nintendo rarely goes after you when they don't have a good angle, and using their assets or asking for money beyond just donations (see how Yuzu had early access builds behind Patreon) is a big no no.
Last edited by eev on 21 Jan 2026 at 4:23 pm UTC
0 Likes
Still no controller support though.
0 Likes




How to setup OpenMW for modern Morrowind on Linux / SteamOS and Steam Deck
How to install Hollow Knight: Silksong mods on Linux, SteamOS and Steam Deck