It has been a long road for Hytale but the sandbox exploration RPG is now officially out in Early Access, with Native Linux support. Giving you a procedurally generated world full of dungeons, secrets, and a variety of creatures that you can shape block by block. Like a mixture of Minecraft with a proper RPG, it's an interesting mixture but very early days for it.
The Linux version as they previously announced comes as a Flatpak, which has its own launcher that will download and apply updates for you.
Since there was no pre-release testing available, I jumped in as soon as it went live to verify their Linux version. As far as I can see, it is working nicely in the opening area. But, keep in mind is really unfinished and only just arrived and the developers are still catching up after acquiring it back from Riot after Riot cancelled it. As noted in the release announcement:
- Early Access - many features are still missing, and bugs are expected
- It's only been two months since we reacquired Hytale - and that's how long we've had to prepare the game and rebuild the team from the ground up
- Demand has exceeded our expectations, which means launch week will be bumpy, but we'll get everyone in

Pictured - Hytale on Fedora KDE Linux
As for what to expect from it right now:
- Exploration Mode
- Creative Mode - in-game and standalone tools
- Modding Support
- Multiplayer Support - for all modes
And what's not in it yet:
- Adventure Mode - Will include rich story and narrative elements, deeper progression systems, dungeons with boss fights, and more.
- Official Minigames - fun social games and competitive multiplayer modes
- Default Spawn: World Gen V2 - the complete, restored world of Orbis
- Social features - friends lists and guilds
Really happy to see it arrive and it has been a clear success so plenty of updates to come. I foresee many hours getting lost in the world while exploring, as I have absolutely no clue what I am doing right now. But, thankfully, all my many previous hours of Mincraft are coming in handy. Punch tree, get wood. Okay, good start.

Pictured - Hytale on Fedora KDE Linux
A Fox repeatedly hiding and attempting to sneak up to me, and then scurrying away with a little noise when I try to move towards it is my new favourite thing:

Pictured - Hytale on Fedora KDE Linux
This already feels like what I personally wished Minecraft actually was.
For a first release, I'm pretty impressed at how it's running on my system. With settings cranked up to High, it's very smooth, but I am running solo right now at the beginning of the game. Really pleased to see official Linux support for another big indie game like this.
Quoting: Vladimir-DimovSadly, I have no way to get this game because it's unavailable on Steam. 🤮It's available as a Flatpak.
Quoting: Vladimir-DimovSadly, I have no way to get this game because it's unavailable on Steam. 🤮See article above. You get it from Hypixel's website.
(I don't do flatpak, so I don't know...)
Some time after that I tuned into Kweebec Corner's stream on the side. Him and his co-creators in voice call gave what I consider a good representation of everyone's experience. Everyone is clueless about the mechanics, things different from a Minecrafter background, and surprised by some of the wilder features like what happens when you drink Mosshorn milk, or that trees regrow. Finally getting to experience cluelessness for the first time again is delightful.
I picked up a few valuable tips while viewing the stream, like how you absolutely MUST enable health bar visuals in general settings, unless you like testing your luck on who will die in combat first. Dagger spamming is also THE movement strategy.
Bugs I've encountered are the rendering of water freaking out and flashing, and maybe some mob AI jankiness. The visual map is another case where the behavior is weird. It should retain any chunks that have been explored, but it seems to either remove them from cache on death or only show chunks that are currently rendered which makes the feature far less useful. A few players mentioned respawn points at beds not working, which got annoying fast, but I didn't face that bug. What to take away from this is that the bugs do not significantly take away from the game, more significant are the rougher edges of the mechanics that make it feel like the pre-release it is.
Timed crafting is odd, stack sizes need improvements, and movement in some places needs work, but what we have right now as of day one release is very good, and this is the worst state Hytale is ever going to be. The 2 years of development funded by the pre-orders alone, added to Simon's 10 year pledge, ensure the game will become stronger in updates. After 8 years in development hell, cancellation, and revival, we're only now just beginning!
Last edited by MrBelles on 13 Jan 2026 at 10:28 pm UTC





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