Get some brutal retro-FPS goodness to start off 2026 with the recently released 77 map Quake Brutalist Jam III. Bringing you a whole lot of maps to blast through this Quake conversion full of new monsters, weapons and more - it looks absolutely delicious.
Designed to be played with Ironwail, a fork of the popular GLQuake descendant QuakeSpasm with a focus on high performance. It has Native Linux support so you should be good to go on it. Check out the video of it in action below:
Direct Link
From the announcement post:
Quake Brutalist Jam III is a megalithic community project more than a year in the making. It features an entirely new arsenal, a set of new monsters, new powerups, and a complete visual overhaul of Quake's existing roster. The community came out in force, producing an unprecedented 77 maps, pushing the limits of the Quake engine to bring the oppressive, gritty, and beautiful aesthetic of brutalism to life.
The goal for QBJ3 was to make something uniquely ambitious for the community to build with us. Beginning production in the winter of 2024, the team slow-cooked a total conversion mod in (semi) secret. In October 2025 the work-in-progress mod was unleashed upon the community, who spent the next six weeks exploring its tools, testing its limits, and ultimately creating the worlds for the mod to take place in.
Thank you to everyone who made this project possible, either through direct contribution, cheering from the sidelines, badgering us about a release date, or dutifully paying attention to the project. Please enjoy the worlds we've all spent so long crafting.
To run it on Linux you can download the latest version of Ironwail. You will need the .pak files from your Quake install inside a folder named "id1" which you can just put inside wherever you placed Ironwail. The .pak files need to be in lower-case, otherwise it won't work (the Steam version has them in uppercase). Then you can download the mod from their website.
./ironwail -game qbj3Quite nice graphics and gameplay. Each level (room) in the main hub turns from white to black after completing.
Last edited by Oet_ on 5 Jan 2026 at 10:29 pm UTC
Tried with Chromium (I usually use Librewolf), no way.
Any hint?
Quoting: LucaWell, it seems I cannot reach cloud.umami.is from Italy.Are you using AdGuard? Looks like `umami.is` is blocked in: https://adguardteam.github.io/HostlistsRegistry/assets/filter_1.txt.
Tried with Chromium (I usually use Librewolf), no way.
Any hint?
Quoting: daH00LAre you using AdGuard? Looks like `umami.is` is blocked in: https://adguardteam.github.io/HostlistsRegistry/assets/filter_1.txt.Damn, I am using Pi-Hole and totally forgot that!
I will try disabling it for a while.
THANK YOU!
On the off chance I actually play through all of this, does anyone have any other recent Quake mods they recommend checking out?
Quoting: helloCLDOn the off chance I actually play through all of this, does anyone have any other recent Quake mods they recommend checking out?if you've not done the machinegames campaign for the remaster, those are very good. not recent, but arcane dimensions is another classic.
i'm sure the actual quakeheads will have some deeper cuts, but hopefully that gets you started. :)
Quoting: helloCLDOn the off chance I actually play through all of this, does anyone have any other recent Quake mods they recommend checking out?The Immortal Lock was another pretty large mod.
Also other than looking for mods at specific quake community websites like Slipseer both official Bethesda Quake remaster and Ironwail are now capable of browsing and downloading mods right in the menu. Iirc both have relatively small mod lists but since it's so easy to just download and play something you may as well try those




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