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UK lawsuit against Valve given the go-ahead, Steam owner facing up to £656 million in damages

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Last updated: 27 Jan 2026 at 1:06 pm UTC

Valve, creator of Steam, now face legal action in the UK as a lawsuit has been given the go-ahead that could result in up to £656 million in damages.

This is not technically some new legal action, it's actually the same one that was started back in 2024 from Vicki Shotbolt, the founder and CEO of Parent Zone - they're noted in the legal documents as Vicki Shotbolt Class Representative Limited ("PCR"), backed by Milberg London LLP. Shotbolt actually set up a private limited company just for this with a steamyouoweus.co.uk website.

As of the latest details from documents submitted January 26th 2026 after a hearing on October 14th 2025, the legal action has now officially been given the go-ahead as a tribunal have now been satisfied that there's enough there to be pursued.

In the unofficial summary of the new judgement prepared by the Registry of the Competition Appeal Tribunal it notes the allegations against Valve as:

  1. Imposing Platform Parity Obligations (“PPOs”), that prohibit publishers from selling Products through other distribution channels on better terms than the same Products are available on Steam. The PCR alleges that the PPOs are likely to cause, and have in fact caused, restrictions of competition.
  2. Imposing anti-steering provisions to the effect that, if a publisher wants consumers playing its Games distributed on Steam to be able to make in-game purchases, all such purchases must be made using the Steam application programming interface, and therefore Valve’s payment processing service. As a result, the payments are subject to Valve’s commission charges. Such anti-steering provisions leverage Valve’s dominant position in the Game Markets so as to enable it to secure a larger share of the Add-on Content Markets, by preventing or restricting the ability of other distribution channels to supply (including self-supply) Add-on Content for Games distributed on Steam.
  3. Imposing excessive commission charges which amount to an unfair price which is then passed on to consumers.

They also note that Valve directly opposed it on these grounds:

  1. The PCR had not put forward an adequate methodology for determining Valve’s effective commission charge, or as Valve referred to it the effective revenue share, as the PCR had failed to consider the effects of Steam Keys (the “Effective Commission Charge Issue”).
  2. The PCR had not put forward an adequate empirical method for determining the effect of the alleged PPOs (the “PPO Issue”) which related to a wider abuse allegation.
  3. The PCR’s proposed class definition was inadequate as there was no workable methodology whereby proposed class members, including a high proportion of minors, can identify themselves as being class members (the “Class Certainty Issue”).

In the full judgement page, it notes this is being done on behalf of "some 14 million UK-based consumers" with "aggregate damages" that are "provisionally estimated at up to £656 million". This is all on an opt-out basis rather than opt-in, meaning anyone this may have effected in the UK is automatically included.

On the note of minors above, this is something Valve argued about, as there wouldn't be enough evidence from minors partly due to Valve taking so little info when you create a Steam account, and it needed to take into account payment cards being used across different accounts (like parents using their card on a child's account). So who is actually included in it (the "Class Definition") was amended to:

“All Persons who, during the Class Period, made one or more payments to purchase (“Purchasers”): (a) PC Games, and/or (b) Add-on Content for PC Games, including subscription payments for PC Games and/or Add-on Content (collectively “Relevant Purchases”).

“Persons” are end-consumers, and do not include resellers or other non-retail customers. Persons include, in particular, people who purchase PC Games and/or Add-on Content for use by themselves or by people they know (such as friends or family members).

“Purchasers” include, for the avoidance of doubt: (a) where the payment was taken from a bank or credit card at the time of purchase (whether through the submission of card details or the use of digital wallet technologies such as Apple Pay, Google Pay or PayPal etc), the person whose account the money was taken from; (b) where the payment was made with pre-loaded funds on a user account (e.g. Steam Wallet, Epic Wallet etc), the user account holder; and (c) where the payment was made using a monetary gift card or voucher, the person who made the payment using that card or voucher.”

So it has been steered more directly to those who actually paid, not the Steam account holder.

We've seen this before, as there's a lawsuit also currently in progress in the USA against Valve on similar grounds. Back in 2024, the lawsuit in the USA was granted class action status but it's all still ongoing.

I've reached out to Valve press for a comment. Will update if they provide a statement.

Article taken from GamingOnLinux.com.
Tags: Misc, Steam, Valve
13 Likes
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28 comments
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Linux_Rocks 11 hours ago
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Even if the lawsuit is sketchy and the UK government sucks. I'm not about to weep for or support Valve. Evil corporations or bourgeois imperialist governments? It's pick your poison with them. I hope that Valve loses and has to pay out. Gaben can afford it. Though that being said, fuck any stupid reactionary groups behind this as well. Nobody is innocent in the room.
0ttman 8 hours ago
Quoting: drenThe amount of corporate bootlicking happening here is crazy. We are talking about a company that effectively has a monopoly on game sales, that promotes a skin gambling ecosystem that is available to minors ("loot boxes"), that for years resisted giving refunds, whos subscriber agreement attempts to prevent class action lawsuits, and who tried to monetize community made mods. Let's also not forget how shitty it was to force users onto a game, CS2, and mothball the better version, CSGO, who can't count to three (ignoring rumors), etc. As a linux gamer, I appreciate that they have made gaming on linux better, but lets not pretend that they aren't interested in getting people onto their own OS, SteamOS, so they can again increase their own margins via hardware and licensing. I think it is best to keep these corporations at an arms length at best. I love GOG because I can actually buy and own games, but they are still a corporation and corporate track records are pretty shitty these days.
You're right to keep corporations at arm's length, but it’s worth noting that Valve’s approach is uniquely beneficial to the Linux community compared to other giants. Most of the tech they develop Proton/Wine contributions, Vulkan improvements is open source. Even if Steam disappeared tomorrow, the work they’ve done on the Linux kernel and graphics drivers stays in the ecosystem. They aren't just building a "walled garden" they’re building a garden that everyone else including GOG or Heroic users gets to benefit from. That’s a massive shift from how Microsoft or Sony operates. :)
LupertEverett 4 hours ago
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Quoting: TheSHEEEP
Quoting: LupertEverett
2: In-game purchases yadda yadda
"Hey Sony, so I have this DLC for a game I bought from GOG, can I play this on PlayStation?", said nobody ever.
True - it is also not even remotely the point made in the lawsuit.
But tearing that strawman down sure must've felt great.

Quoting: LupertEverett
3: Commissions commissions
The fee, that is... 30%...

You know... the same amount Sony and Apple also gets, yet somehow it is only Steam who is constantly put on target for it.

Lol, lmao even.
Hmmm....
You mean only Steam as in:
https://www.gamesindustry.biz/legal-claim-filed-against-sony-over-30-store-cut (Sony)
https://www.flatpanelshd.com/news.php?subaction=showfull&id=1751446916 (also Sony, but other country)
https://www.npr.org/2021/09/10/1023834758/apple-app-store-epic-games-fortnite-verdict
I'm quite certain there were more, but I can't be bothered to do more digging.

What was that common sense rule again, about not talking about a topic you know nothing about?
I can't quite remember.
Oh, well.

But I guess it is really surprising that we hear more about Valve on this Linux-focused website.
What I am saying is that it is pretty much the rule instead of the exception *everywhere*.

Hell, Steam is actually an exception here because they do nothing of the sort when it comes to in-game purchases.

Like, you can just go and buy Factorio: Space Age from the dev's own page and download it and play it on your Steam copy of Factorio. Right now. Without giving Valve any cut whatsoever.

Therefore it is entirely an "issue" on the developer-side and it is not Valve's fault if the devs/publishers don't do jack shit about implementing such a feature.

Lastly thanks for the links about cases, I honestly had no idea about them. Still once again, the 30% cut is a rule rather than the exception and I am personally fine with it if they are going to be used to improve the Linux ecosystem. Not to mention that having much reduced cuts usually doesn't result in prices being less in the stores that practice such a thing so (there is so far one exception I know of, a game called Heard of The Story, which also goes against the first argument in the case that is Valve forcing their prices on others so... lol), this argument of theirs is also doubly pointless.

Now go, scram. I am done talking to you.
Gerarderloper 3 hours ago
China's CCP with UK overtones. That's what this all is becoming.
TheSHEEEP 3 hours ago
  • Supporter Plus
Quoting: CaldathrasSpeaking from long experience in the retail industry, 30% is pretty much standard fair unless you are targeting wholesale business levels (mega corps with big box storefronts like Walmart, Home Depot, Office Depot, Best Buy, etc.). Computer hardware and livestock feed are two areas that I am aware of that operate on wholesale pricing margins. As such, I have absolutely no objections to Valve's commission structure and see no reason why they should be expected to target wholesale margins like the big box mega corps.
There is no argument anywhere that this isn't standard.

The argument is that the standard is simply way too high, filling coffers drastically more for the one taking the cut.
As someone who has worked with online infrastructures for ages, there is no calculation that even remotely ends in the 30% range of cost coverage.
Much more realistic is somewhere between 12-20% - and that doesn't even take into account all the services Valve charges for with that cut, WHICH AREN'T EVEN USED BY THE MAJORITY OF DEVS.
There is also size - a 2GB game quite frankly should get a (marginally, as one factor of many) lower cut than a 200GB one. Yet that doesn't happen.
Etc.
The whole system is full of logic holes like that. It is equal for all, but somewhat paradoxically, that does not make it fair.

I do not believe physical stores are a good comparison to digital ones. Digital infrastructure is much, much, much, much cheaper.
Although, hey, with the current pricing spikes and shortages, who knows, maybe we'll actually end up with 30% becoming reasonable.
I sure hope not...

Last edited by TheSHEEEP on 28 Jan 2026 at 8:22 am UTC
mindedie 2 hours ago
Anyone who complaining about 30% or something similar go work at retail or even bigger stinker - hospitality. As someone pointed out - show or prove that service on same level as Steam can operate properly, well below 30%.
... or everyone, just lets go back to 70's-90's and everything will be solved. Printing office and box taking nice cut... not to mention other physical parts, whole distribution and retail. Everyone will be happy, it's just 70%-90% cut or something.
pb 2 hours ago
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Quoting: drenThe amount of corporate bootlicking happening here is crazy. We are talking about a company that effectively has a monopoly on game sales
A natural monopoly is not inherently a bad thing and does not make the company evil. As a rule of thumb, if the general public would be better after the monopolist disappears, then it's beneficial to try and bring them down. Would it be the case with Valve? I very much doubt it. The games would not get any cheaper, and nobody - for years - would provide players with the ecosystem on par with what Valve has built. That in itself is worth putting up with some idiosyncrasies. Which means that anyone suing Valve does not represent the interest of the consumers - ever.
TheSHEEEP 1 hour ago
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Quoting: pbWhich means that anyone suing Valve does not represent the interest of the consumers - ever.
That is quite a sentence to write in a post probably meant not to be corporate bootlicking 😆
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