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UK lawsuit against Valve given the go-ahead, Steam owner facing up to £656 million in damages

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Last updated: 27 Jan 2026 at 1:06 pm UTC

Valve, creator of Steam, now face legal action in the UK as a lawsuit has been given the go-ahead that could result in up to £656 million in damages.

This is not technically some new legal action, it's actually the same one that was started back in 2024 from Vicki Shotbolt, the founder and CEO of Parent Zone - they're noted in the legal documents as Vicki Shotbolt Class Representative Limited ("PCR"), backed by Milberg London LLP. Shotbolt actually set up a private limited company just for this with a steamyouoweus.co.uk website.

As of the latest details from documents submitted January 26th 2026 after a hearing on October 14th 2025, the legal action has now officially been given the go-ahead as a tribunal have now been satisfied that there's enough there to be pursued.

In the unofficial summary of the new judgement prepared by the Registry of the Competition Appeal Tribunal it notes the allegations against Valve as:

  1. Imposing Platform Parity Obligations (“PPOs”), that prohibit publishers from selling Products through other distribution channels on better terms than the same Products are available on Steam. The PCR alleges that the PPOs are likely to cause, and have in fact caused, restrictions of competition.
  2. Imposing anti-steering provisions to the effect that, if a publisher wants consumers playing its Games distributed on Steam to be able to make in-game purchases, all such purchases must be made using the Steam application programming interface, and therefore Valve’s payment processing service. As a result, the payments are subject to Valve’s commission charges. Such anti-steering provisions leverage Valve’s dominant position in the Game Markets so as to enable it to secure a larger share of the Add-on Content Markets, by preventing or restricting the ability of other distribution channels to supply (including self-supply) Add-on Content for Games distributed on Steam.
  3. Imposing excessive commission charges which amount to an unfair price which is then passed on to consumers.

They also note that Valve directly opposed it on these grounds:

  1. The PCR had not put forward an adequate methodology for determining Valve’s effective commission charge, or as Valve referred to it the effective revenue share, as the PCR had failed to consider the effects of Steam Keys (the “Effective Commission Charge Issue”).
  2. The PCR had not put forward an adequate empirical method for determining the effect of the alleged PPOs (the “PPO Issue”) which related to a wider abuse allegation.
  3. The PCR’s proposed class definition was inadequate as there was no workable methodology whereby proposed class members, including a high proportion of minors, can identify themselves as being class members (the “Class Certainty Issue”).

In the full judgement page, it notes this is being done on behalf of "some 14 million UK-based consumers" with "aggregate damages" that are "provisionally estimated at up to £656 million". This is all on an opt-out basis rather than opt-in, meaning anyone this may have effected in the UK is automatically included.

On the note of minors above, this is something Valve argued about, as there wouldn't be enough evidence from minors partly due to Valve taking so little info when you create a Steam account, and it needed to take into account payment cards being used across different accounts (like parents using their card on a child's account). So who is actually included in it (the "Class Definition") was amended to:

“All Persons who, during the Class Period, made one or more payments to purchase (“Purchasers”): (a) PC Games, and/or (b) Add-on Content for PC Games, including subscription payments for PC Games and/or Add-on Content (collectively “Relevant Purchases”).

“Persons” are end-consumers, and do not include resellers or other non-retail customers. Persons include, in particular, people who purchase PC Games and/or Add-on Content for use by themselves or by people they know (such as friends or family members).

“Purchasers” include, for the avoidance of doubt: (a) where the payment was taken from a bank or credit card at the time of purchase (whether through the submission of card details or the use of digital wallet technologies such as Apple Pay, Google Pay or PayPal etc), the person whose account the money was taken from; (b) where the payment was made with pre-loaded funds on a user account (e.g. Steam Wallet, Epic Wallet etc), the user account holder; and (c) where the payment was made using a monetary gift card or voucher, the person who made the payment using that card or voucher.”

So it has been steered more directly to those who actually paid, not the Steam account holder.

We've seen this before, as there's a lawsuit also currently in progress in the USA against Valve on similar grounds. Back in 2024, the lawsuit in the USA was granted class action status but it's all still ongoing.

I've reached out to Valve press for a comment. Will update if they provide a statement.

Article taken from GamingOnLinux.com.
Tags: Misc, Steam, Valve
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49 comments
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dren 21 hours ago
User Avatar
  • New User
Quoting: pb
Quoting: CaldathrasThe "you can back up your Steam games after they're installed" argument is spurious at best. It overlooks the fact that the game still requires the Steam client to install those games in first place.
It doesn't, you can download the game with steamcmd. It only requires a steam account, just like it requires a gog account to download the game.

https://developer.valvesoftware.com/wiki/SteamCMD#Downloading_an_App
Again this is misleading. Once you download your game from GOG, you can completely remove them from the scenario of installation at all. You have the files, you can install it on as many computers as you want and you don't have to login to play the game. You absolutely cannot do that with Steam. You're really reaching at straws to defend Valve as a company and that makes no sense. Just like I think GoG makes bad decisions like the AI slop artwork they're using for game sales, you need to be able to say the same thing about Valve. You have some misguided notion that they're looking out for you instead of their bottom line.
Purple Library Guy 15 hours ago
Quoting: williamjcm
Quoting: Purple Library GuyThe basic question is whether the 30% cut generates windfall profits. If it does, then lawsuits that successfully reduce that cut will leave Valve in place but reduce costs for the consumer.
It most definitely will not. It's not a "tax" that gets added on top of the game price like Tim Sweeney would want you to think.
Really? What is it then? Monopoly money?
pb 14 hours ago
User Avatar
If valve's cut inflates the prices, then how come games that are not on steam (ubi/origin/nintendo exclusives) cost the same? $60/70 at launch? They're selling on their own stores, so shouldn't they be 30% cheaper or something? Or how about epic exclusives? Dead Island 2 was $59.99 at launch (one-year epic store exclusive), and a year later it launched on steam at the same price. Shouldn't they take advantage of epic's lower cut and give the consumers a better price in the first year, before the alleged steam price parity was enforced? No? Anyone?
pb 14 hours ago
User Avatar
Quoting: drenAgain this is misleading. Once you download your game from GOG, you can completely remove them from the scenario of installation at all. You have the files, you can install it on as many computers as you want and you don't have to login to play the game. You absolutely cannot do that with Steam.
You absolutely can. There are lots of DRM-free games on steam and downloading the files is the only thing you need to do in order to run them. Obviously you can't do that with games relying on Steam DRM (at least not without using workarounds), but that's something the developer put in there, and not valve. Valve does not require any kind of DRM for games sold on Steam.
Purple Library Guy 6 hours ago
Quoting: pbIf valve's cut inflates the prices, then how come games that are not on steam (ubi/origin/nintendo exclusives) cost the same? $60/70 at launch? They're selling on their own stores, so shouldn't they be 30% cheaper or something? Or how about epic exclusives? Dead Island 2 was $59.99 at launch (one-year epic store exclusive), and a year later it launched on steam at the same price. Shouldn't they take advantage of epic's lower cut and give the consumers a better price in the first year, before the alleged steam price parity was enforced? No? Anyone?
Certainly pricing on things like software is tricky, because you have to charge for it like you would for a normal commodity where there is a unit price to produce, when for software, including games, there effectively isn't, copies cost zero. The cost of producing the game is basically a single lump, and you are trying to make enough money on (unit price * number of sales) to pay for that single lump and ideally a bit more. Epic store is not going to get you much number of sales, so I expect there's a need to get as much as you can per unit. On the other hand, I understand Epic store exclusives involve a payment up front from Epic. And then on the third hand, there is generally going to be some relationship between price and how many people will fork over that much money. On this, Steam's system with sales and discounting works pretty well to catch buyers willing to pay at different price points. But, so, pricing is tricky, sure--there isn't going to be an immediate one-to-one correspondence between the cut and the price.

But still, that 30% is coming off the top and it is real money; it increases the number of sales or the price level needed for a developer to break even on a game, and there's no way around that. If, say, the store's expenses are only 10%, both developers and consumers are ending up with less money in the end than they could have. I don't know how much of Valve's take is pure profit, because they play those cards very close to their vest. But it would be worth finding out.
Caldathras 6 hours ago
Quoting: Purple Library Guy
Quoting: williamjcm
Quoting: Purple Library GuyThe basic question is whether the 30% cut generates windfall profits. If it does, then lawsuits that successfully reduce that cut will leave Valve in place but reduce costs for the consumer.
It most definitely will not. It's not a "tax" that gets added on top of the game price like Tim Sweeney would want you to think.
Really? What is it then? Monopoly money?

Profit?

Good, old-fashioned profit. Be it gross or net, it is the lifeblood that a business needs to survive. It is the incentive that motivates the business owner to open the business and continue offering the products and services year after year. This is not a government department, after all. If all the business does is break even, where is the incentive for the business owner to continue investing his time and resources over the years?

Note: I am not talking about corporations. Although they are similar, they are not the same "animal".
Caldathras 6 hours ago
Quoting: pb
Quoting: drenAgain this is misleading. Once you download your game from GOG, you can completely remove them from the scenario of installation at all. You have the files, you can install it on as many computers as you want and you don't have to login to play the game. You absolutely cannot do that with Steam.
You absolutely can. There are lots of DRM-free games on steam and downloading the files is the only thing you need to do in order to run them. Obviously you can't do that with games relying on Steam DRM (at least not without using workarounds), but that's something the developer put in there, and not valve. Valve does not require any kind of DRM for games sold on Steam.

Have you read the link you provided? Steamcmd is nothing like a GOG offline installer. You are not downloading the game installer through Steamcmd, you are installing the game! It is just an incredibly convoluted command line version of the Steam client (for which, the client is likely the GUI). Yes, you can run some of the games without the client but that does NOT make it the equivalent of an offline installer. There is one fundamental difference: if you lose Internet access or Valve's servers go down, you cannot install the game!
dren 4 hours ago
User Avatar
  • New User
Quoting: pb
Quoting: drenAgain this is misleading. Once you download your game from GOG, you can completely remove them from the scenario of installation at all. You have the files, you can install it on as many computers as you want and you don't have to login to play the game. You absolutely cannot do that with Steam.
You absolutely can. There are lots of DRM-free games on steam and downloading the files is the only thing you need to do in order to run them. Obviously you can't do that with games relying on Steam DRM (at least not without using workarounds), but that's something the developer put in there, and not valve. Valve does not require any kind of DRM for games sold on Steam.
@Caldathras is absolutely correct. GOG provides standalone executable installers, steam has no such feature. Games being DRM-free on steam isn't normal. Devs can and sometimes do add Steamworks DRM after initial releases, etc. The permanence of the Steam install being DRM-free isn't there. Also the Steam installation doesn't include other necessary dependencies, such as DirectX or C++ redistributables, that are included as part of an actual installer. Steam also doesn't advertise or tell you which games are DRM-free. On GOG EVERY game is DRM-free with all dependencies included as part of the installer (both Windows and Linux). In a lot of cases, these DRM-free directories still need the Steam client to act as a wrapper or handle activation. With GOG, you don't even need to use Galaxy, you can just download the installer from the website and install it where you want. This is why Heroic is able to provide direct access to your GOG library and is able to install everything you need for a game. It just feels like you are trying to make an equivalency argument that isn't actually equivalent.
Purple Library Guy 2 hours ago
Quoting: Caldathras
Quoting: Purple Library Guy
Quoting: williamjcm
Quoting: Purple Library GuyThe basic question is whether the 30% cut generates windfall profits. If it does, then lawsuits that successfully reduce that cut will leave Valve in place but reduce costs for the consumer.
It most definitely will not. It's not a "tax" that gets added on top of the game price like Tim Sweeney would want you to think.
Really? What is it then? Monopoly money?

Profit?

Good, old-fashioned profit.
By which you agree that yes, it is a tax.

But anyway. How much profit? There are levels of profit that are not OK. This is one reason that monopolies were traditionally held to be a bad thing--competition on price was supposed to cause companies to keep their prices low, limiting their profits. That's what market efficiency supposedly is. Where it is agreed that there is no such competition, regulated utilities used to be given like 6%; in this age of regulatory capture it's probably a bit higher.

Now. If it costs a platform 10% of sales to offer their service, and they are collecting 30%, that means they are making three times their costs . . . So, 200% profit? I think that might be a wee bit on the windfall side. We don't know just where Valve's expenses fall between the lowest bound anyone usually suggests of 10% and what they actually charge, 30%. But I really don't think it's unreasonable to want to find out, and to hope maybe the courts might have a shot at doing so.
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