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Epic Games have release their 2025 Year in Review for the Epic Games Store, and they appear to be doing doing quite well compared to previous years. Be sure to check out our guide to play titles from Epic Games Store on SteamOS / Linux.

For 2025 they're reporting 317 million total PC users, with a 67 million average for monthly active users (-1%) and 31 million average daily active users (-2%).

Epic has a lot of cash thanks to the success of Fortnite, and they've been burning through it to get people into using their store along with giving out all those free games (100 given away free in 2025). So third-party PC game revenue is essential if they want the store to actually succeed and it appears they are starting to turn things around.

Epic reported $1.16 billion spent by PC players (+6%), with $400 million (+57%) spent on third-party PC games in the store. If we go back and compare to previous years for third-party game spending:

  • 2025: $400 million
  • 2024: $255 million
  • 2023: $310 million
  • 2022: $355 million
  • 2021: $300 million
  • 2020: $265 million
  • 2019: $251 million

So not only have they turned that number around but it was clearly their best year yet for it.

An interesting point mentioned by Epic is how their free game giveaways can actually help Steam releases too.

The Free Games Program also continued to drive discovery and engagement. In 2025, players claimed 662 million titles through the program. Over 77% of games set an all-time peak CCU record on the Store during the week of their free offer. This delivered a measurable halo effect across the broader PC ecosystem, including a 40% lift in Steam CCU while the title was free on the Epic Games Store.

This halo effect they mentioned was backed up by New Blood Interactive CEO Dave Oshry, who mentioned on X/Twitter back in January how "Blood West was free on EGS over the holidays and sold like 200% more on Steam that day".

Epic Game Store actually saw a decrease in hours spent gaming at 6.65 billion (-14%), with time spent in third-party games at 2.78 billion (+4) so players are spending more but overall gaming on it less.

The Epic Games Store itself is also set to expand with new social experiences and community spaces, along with enhancements planned to their cross-platform text chat with features like avatars, player profiles, and private messaging. They're also planning to add a "cross-platform library for players across PC and mobile, and we’re introducing regional storefronts with localized discovery" along with improvements on mobile too.

On top of that they're going to launch a new "official program to help developers sell more games on the Epic Games Store by leveraging the marketing power of Fortnite". They said players who buy specific games will "get a Fortnite cosmetic along with a matching character avatar for their Epic account profile".

See more in the Epic Games blog post.

Article taken from GamingOnLinux.com.
Tags: Epic Games, Misc
3 Likes
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9 comments

Szkodnix 2 hours ago
So far the only good thing in Epic is that they got regional pricing right for me (or at least in Poland).

I still don't trust that clown Sweeney.
whizse 1 hour ago
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This delivered a measurable halo effect across the broader PC ecosystem, including a 40% lift in Steam CCU while the title was free on the Epic Games Store.
Been there, done that. Tried a freebie game on EGS and liked it, but I wanted the DLC too. Went ahead and bought the whole kit - but on Steam of course!
scorp10n2000 1 hour ago
Why would anyone want to buy games on Un-Epic (shit)Store? 🤔

I only buy games on Steam and GOG.
williamjcm 55 minutes ago
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The reason the third-party sale numbers increased by that much is because they now include VAT, while previous years didn't include it to my knowledge.

Last edited by williamjcm on 4 Feb 2026 at 1:25 pm UTC
Drakker 42 minutes ago
A 57% increase from a low number still results in a low number. I'm all for competition but I have zero interest in EGS and all the drama around it. I'm not creating an account there no matter how many games they give away.
Egonaut 41 minutes ago
Quoting: williamjcmThe reason the third-party sale numbers increased by that much is because they now include VAT, while previous years didn't include it to my knowledge.
That makes no sense, where in the world do we have 57% VAT?
Arehandoro 29 minutes ago
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Quoting: scorp10n2000Why would anyone want to buy games on Un-Epic (shit)Store? 🤔

I only buy games on Steam and GOG.
UnEpic however is a great Metroidvania parody (although the humour is very teenager-stoner like 😅)

I also buy only on Steam and GOG.
kuhpunkt 13 minutes ago
I'd be curious how much of those $400 million even ended up in Epic's pockets.

Technically they take 12% - so 48 million would be the maximum. But they don't charge for the first million at all. And then they have that reward system as well where you get money back for your next purchase. Wasn't that like 20%?

How much money have they lost running the store this year?
neolith 2 minutes ago
Quoting: ArehandoroUnEpic however is a great Metroidvania parody (although the humour is very teenager-stoner like 😅)
I was about to post the same. And the humor is what makes it so fun. 😄
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