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Square Enix today released their slightly upgraded version of FINAL FANTASY VII, along with making it available on GOG too. The original version has been renamed to "FINAL FANTASY VII (2013)", and has be hidden for purchase on Steam with this newer version completely replacing it. However previous buyers on Steam have access to both.

The new addition has no story changes, mainly just a few tech additions including:

3× speed mode

  • Play through the game at up to three times the speed! This feature can only be used in battle, travel, and select events.

Ability to turn battle encounters off

  • Activate this option to turn off random encounters. Story event battle still must be completed to advance the story.

Battle enhancement mode

  • Activate this mode to recover HP/MP during battles and max out the Limit gauge.

Autosave feature

Nice to see it on GOG now as well though, along with a bunch of other recent FINAL FANTASY titles that were previously released on GOG. Options are nice for gamers for whatever store they prefer.

Platform: ⚛ Proton / Wine
Official links:GOGSteam
Article taken from GamingOnLinux.com.
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7 comments

Caldathras 23 hours ago
You'd think that GOG, in the interests of game preservation, would want the original version too, not just the "slightly upgraded" version.
PaldinoX 22 hours ago
Thank goodness, I thought it was an odd exclusion when they released those other FF games a few weeks back.
tmtvl 22 hours ago
Quoting: CaldathrasYou'd think that GOG, in the interests of game preservation, would want the original version too, not just the "slightly upgraded" version.
I'm sure they do want it, but if Squeenix says 'nah', there's not much they can do.
Linux_Rocks 21 hours ago
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I'm gonna stick with the PSX original. Don't care about the remake on PS5 either. lol

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such 18 hours ago
Great. Previous bad port is delisted, and this port... is much worse. Some Steam quotes:

The game works broken, the FPS limit has been increased from 15 to 30 doubling the speed of fights and actions but without adapting the animations so the actions desyncs with the audio. Roulettes must be extreme hardcore; it plays generally like a ATB hard-type mod.
- Bilinear filtering making the game a lot blurrier, especially pre-rendered backgrounds
- Absolutely horrendous filter applied on sprites and text
- Sounds problems, notably with sound effects that usually repeat in quick succession (i.e. navigating the menus, exp and gil, etc.)
- Can't disable boosters
- Double the file size
- FMVs lagging for some people
- Currently battles are at 3x the speed (confirmed patch to being worked on)
Called the blurriness and filtering. Somehow still underestimated Square.
Arehandoro 2 hours ago
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I like the idea of no having random encounters... but how are the story event battles adapting to user level? Or do you level per story event battle and go from 5 to 15 in one go all of a sudden?

As for the crappy port Square Enix has done... What a shame, really.
such 2 hours ago
At this point it's a standard QOL feature for Square ports. Ideally, you flip that on to avoid excessive encounters, but leave it off otherwise. Hacky, but does the job.

Suikoden had a very elegant solution for this back in the day: if you moved in a perfectly straight line (i.e. "I know exactly where I'm going") you'd get fewer encounters along the way. I think the rate lowered further the longer you stuck to that straight line. It's basically been a solved, but widely ignored problem since the 90s.
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