The first release of 0 A.D. that doesn't have an "Alpha" label attached, as the free and open source RTS has grown up with their faster release schedule. One for fans of classic base-building RTS games like Age of Empires, it's an interesting showcase for what open source teams can make.
No video trailer for this release, as they're in need of some more people to come along to help with things like video editing. With this release there's a whole new faction: the Germans. Going over a little details in the blog post announcement here's an excerpt:
In 0 A.D., we represent the nomadic coalition formed between the Cimbri, the Teutones, the Ambrones, and other Celto-German tribes simply as the "Germans". The Germans are a semi-nomadic civilization with a flexible economy owing to Supply Wagons and Wagon Encampments, which can be fortified. The unique technologies "Wagon Trains" and "Migratory Resettlement" lean into this flexibility, reducing dependence on territorial boundaries. The Germans also feature an aggressive lineup of siege units, with a crush-dealing unit available in each phase. Between their economic flexibility and unique military units, Cimbrian raiders, Log Rams, and Seeresses, the Germans are a mysterious force to be reckoned with.
Some highlights of the release include:
- A new faction: the Germans.
- Gendered Civilians.
- Direct Font Rendering.
- Support for JavaScript Modules.
- New Game-Setup Options.
- Lobby improvements.
- Engine upgrades and updated platform support.
- New quotes and tips.
- Various balancing improvements.
- … and much more!
On top of the AppImage for Linux, they said they're also working closely with maintainers of the Snap and Flatpak versions to ensure they're kept up to date and working well.
See more in the release announcement.
Gendered Civilians.Are they just fishing for some faux outrage with this one?
Civilians in 0AD have been available in male and female for ages, usually even fulfilling different roles in the economy as well.
Weird.
Meanwhile, I'm still waiting for some proper kind of campaign or Soulstorm-styled conquest campaigns.
Quoting: TheSHEEEPMeanwhile, I'm still waiting for some proper kind of campaign or Soulstorm-styled conquest campaigns.This. I'm waiting for a proper single-player campaign too.
Quoting: Liam DaweI'm not going to quote everything they say, but I do suggest instead of instantly thinking like that, you read the blog post for the part you're interested in. They give clear reasoning to explain what was done.Their explanation does make sense, yes.
For others who were also a bit confused by this:
In the civilizations displayed in the game, women did not usually hold citizenship, which was a prized social status. The "female citizen" was a misnomer. It was also incorrect to display all men as soldiers, and most women as servants. Instead, we want to describe the armies of 0 A.D. as followed by a group of minions of lower social status, able to support the soldiers in the army camp, but not on the battlefield. Those are the new Civilians. Citizens, on the other hand, were soldiers, able to wage war as well as working, which we have always been accurately describing in the game with the citizen-soldier concept. The ambiguity of the term "citizen" is removed: this word now only describes citizen soldiers.So basically now it is:
Citizen -> soldier+eco unit, male (or mostly? Guess it depends on the civ, haven't played enough to remember)
Civilian -> economy unit, male & female (probably random at production time)
When it used to be:
Citizen Soldier -> soldier+eco unit
(Female) Citizen -> eco unit
More clarity is definitely welcome.




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