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Grim Dawn is getting an update that will hopefully make the ARPG classic work better across different screen sizes and resolutions (like the Steam Deck). Oh, and a major expansion Fangs of Asterkarn is now in the "final stretch" of development.

It's easily one of the best ARPGs available on PC.

They're celebrating ten years with a post on Steam mentioning how they thought back in 2019 with the second expansion, that sales would naturally decline and the game would just be done. However, that didn't happen. They were surprised in 2023 when they saw growing player counts so they came back to give it one more big boost.

"After 10 years, Grim Dawn will have a modern scaleable UI, something once thought impossible in an engine created when a 4:3 aspect ratio was still common-place and 1080p was a luxury. An overhauled stash will greatly expand how you organize your awesome loot. And, dare I say, more surprises are still in store for our Fangs of Asterkarn pre-patch."

Sounds like the expansion really is huge too. They said it's "76% the size of the base game, 170% as big as Ashes of Malmouth and 223% as large as Forgotten Gods" containing "over 60 bosses and minibosses" with "over 370 new unique items and 116 Monster Infrequents, with more custom models and less retextures than ever before" and more.

The initial changelog for Grim Dawn 1.3 is already quite long, and that won't be all of it. You can even get testing right now if you want to try it.

Release Date: 25th February 2016
Platform: ⚛ Proton / Wine
Official links:GOGHumble StoreSteam
Article taken from GamingOnLinux.com.
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6 comments

Cyril 22 hours ago
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Grim Dawn is for me the best H&S from the last years. So it will be even better.
Carolly 22 hours ago
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Hah, people kept telling me for years that the scalable UI "just isn't possible" every time I brought it up, and now here we are.

I'm not going to say I told you so, but....

Larger stash is also a necessity to a ridiculous degree. They've added literally thousands of items to the game since release.
Jarmer 21 hours ago
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I think I've played through GD ... 4 times? 5 times maybe? I think it's got to be one of my most-played games of all time at nearly 500 hrs. ITS SO GOOD.

About the only complaint I have on it, is that getting the best gear to really make your builds shine requires being on the highest difficulty for the drops. BUT to get to the highest difficulty you have to do the most boring thing ever of all time: slog through the game mindlessly once all the way to the end (because you don't give a shit about items or upgrades) and then after spending countless hours you will unlock the highest difficulties and you can actually start playing. Due to this I've never actually played the highest difficulty, because: aint nobody got time for that shit.

It's still mechanically, build wise, and FUN wise: one of the best arpgs ever made!
LungDrago 2 hours ago
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Quoting: JarmerI think I've played through GD ... 4 times? 5 times maybe? I think it's got to be one of my most-played games of all time at nearly 500 hrs. ITS SO GOOD.

About the only complaint I have on it, is that getting the best gear to really make your builds shine requires being on the highest difficulty for the drops. BUT to get to the highest difficulty you have to do the most boring thing ever of all time: slog through the game mindlessly once all the way to the end (because you don't give a shit about items or upgrades) and then after spending countless hours you will unlock the highest difficulties and you can actually start playing. Due to this I've never actually played the highest difficulty, because: aint nobody got time for that shit.

It's still mechanically, build wise, and FUN wise: one of the best arpgs ever made!
Yeah, I know what you mean. The higher difficulties is also what puts more importance on your build to be good and a lot of them become increasingly reliant on you actually having some proper gear in order to function properly. But if you then need to grind for every single piece of equipment and runes and trinkets and whatnot it just becomes plainly impractical to play that build, especially when you can just google some other build that isn't as gear reliant and works much more easily.

It's nothing especially wrong with Grim Dawn, though. Difficulty modes cannibalizing a game's own variety is a very common occurrence.
benstor214 2 hours ago
Quoting: JarmerI think I've played through GD ... 4 times? 5 times maybe? I think it's got to be one of my most-played games of all time at nearly 500 hrs. ITS SO GOOD.
I agree.

Quoting: Jarmer[…] to get to the highest difficulty you have to do the most boring thing ever of all time: slog through the game mindlessly once all the way to the end […].
That’s true if you play SSF (solo self-funded) characters. Otherwise, you can do it once only and then put 'merits' - which unlock the highest difficulty - in the stash for other characters to use. 🙂
anokasion 39 minutes ago
It's been already 10 years? omg... well, for once it's a well deserved success. Anyone who played Grim Dawn in the last years know how giant it is, how easy it's to be immersed, and how it's the perfect evolution from single player Diablo 3 -specially if you like play on Linux. I should reinstall it again to check the new updates while escaping from the current harsh world...
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