As potentially one of the last Sony PlayStation published releases on PC, DEATH STRANDING 2: ON THE BEACH is officially out now from KOJIMA PRODUCTIONS. This is a day I have been waiting for!
The PC release comes with a bunch of new features too including the "to the wilder" mode that makes everything a little bit more difficult with harsher environments and more enemies. You also get some new bandanas unlockable via a "VR" training area and even a little Chiral Feline in your private room.
You can also expect the usual assortment of PC features like NVIDIA DLSS, AMD FSR, Intel XeSS, frame generation, ultra-wide monitor support, keybind mapping, Ray Tracing and much more is configurable.
See the PC release trailer below:

Direct Link
Since it has only just released, I've barely had any time to play since no codes were available to GamingOnLinux before the PC release dropped. I don't plan to rush through it either, I'm just going to enjoy my time with this one like I did with the first which was quite an experience.
For people who haven't played the original, or have a fuzzy memory, there is a recap option you can pick first to get a little refresher. It also gives you a brief bit of backstory when you first start a new game too.
Initial testing with Proton 10-4 (the latest stable Proton) on my Ryzen 5800x and Radeon 6800 XT (Mesa 25.3.6) and the experience was not great. The recap noted above worked, but the actual game froze on the Kojima logo screen and just refused to continue. A second launch, and it then ran a bit further into the intro and froze again. Thinking perhaps it needed Proton Experimental - that seemed to run for a fair bit longer, but still eventually froze completely again.
Trying to track down the cause of the freezing, enabling Proton logging (PROTON_LOG=1 %command% as a launch option) to grab a debug log file to send to Valve - and the crashes stopped while it's making a log. Bit of a nuisance. The log file it makes is also massive (multiple GB).
Picture above is on the default High settings preset, with PICO upscaling at 2560x1440.
The same scene below with AMD FSR Frame Generation turned on:
And a few more quick shots below of it running on Linux:
Aside from the freezing, the performance seems somewhat okay bearing in mind my resolution and High settings preset but on my system even the early part of the game is dipping well below 60FPS without frame generation. But much smoother usually at over 90FPS with AMD Frame Generation, but that comes with a drawback where some cut-scenes have some screen distortion where it looks like part of the scene is split into frames, like there's a crack going through it. XeSS Frame Generation seems just as good for performance.
Happy Death Stranding 2 PC day to all those celebrating. That's me sorted for the next 50 hours or so.
Will you be picking it up? If you already have it do leave a comment on your experience with it.
Quoting: HendrinMckayNo, will not touch this with a ten foot pole even though I want to play it. Now that Playstation will no longer being bringing there first person titles to PC I will no longer be purchasing the games they make or publish as a matter of principal.So the game is out on the pc, it is utterly brilliant (finished it on the ps5) but because future ps5 games might not come to the pc your not buying it. You do understand that if enough people do this they are kind of making the point for Sony because of low sales right? Having massive sales would actually show them the error of their ways.
If you enjoyed the first one then do yourselve (not sony) a favour en enjoy this one :)
The game itself ran fine, but in the cutscene/talking part it was freezing for like one second every 15 seconds or so, and then it crashed. And it didn't even save, so I played the whole thing again except I switched from pico upscaling to fsr, it looked exactly the same, but the game was smoother I think and then cutscenes didn't crash but still had some occasional hiccups. Also I actually rebooted before the second run just in case, it seems that in rare cases long uptime with a bunch of suspends in between can hurt gaming on this system
edit: also I had mesa 26.0.2 and 6.18.13 zen kernel
edit2: and by crash I actually also mean complete freeze
Last edited by rustynail on 20 Mar 2026 at 5:07 am UTC






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