Another sad day for the gaming industry, as Epic Games just announced some pretty big restructuring with a whole lot of developers being sent packing.
In an announcement officially posted on the Epic Games website from CEO Tim Sweeney, it notes how they're "laying off over 1000 Epic employees". Why? Sweeney said it's due to the "downturn in Fortnite engagement that started in 2025 means we're spending significantly more than we're making, and we have to make major cuts to keep the company funded" and they've made "over $500 million" cost savings elsewhere across the likes of contracting, marketing and more.
Sweeney notes how this round of layoffs is not related to AI noting that "Since it's a thing now, I should note that the layoffs aren't related to AI. To the extent it improves productivity, we want to have as many awesome developers developing great content and tech as we can".
In the post they teased "we'll be kicking off the next generation of Epic with huge launch plans towards the end of the year".
This news comes shortly after Epic Games raised the price of Fortnite V-Bucks, the virtual currency you spend in Fortnite. While the price is actually the same, they've reduced the amount of V-Bucks you get, so Epic games did some virtual shrinkflation.
My thoughts go out to everyone affected. What a rough day.
The full statement is copied below:
This note was sent to Epic employees today:
Today we’re laying off over 1000 Epic employees. I'm sorry we're here again. The downturn in Fortnite engagement that started in 2025 means we're spending significantly more than we're making, and we have to make major cuts to keep the company funded. This layoff, together with over $500 million of identified cost savings in contracting, marketing, and closing some open roles puts us in a more stable place.
Some of the challenges we're facing are industry-wide challenges: slower growth, weaker spending, and tougher cost economics; current consoles selling less than last generation's; and games competing for time against other increasingly-engaging forms of entertainment.
And some of our challenges are unique to Epic. Despite Fortnite remaining one of the most successful games in the world, we’ve had challenges delivering consistent Fortnite magic with every season; we're only in the early stages of returning to mobile and optimizing Fortnite for the world's billions of smartphones; and in being the industry's vanguard we have taken a lot of bullets in a battle which is only in the early days of paying off for ourselves and all developers.
Since it's a thing now, I should note that the layoffs aren't related to AI. To the extent it improves productivity, we want to have as many awesome developers developing great content and tech as we can.
What we now need to do is clear: build awesome Fortnite experiences with fresh seasonal content, gameplay, story, and live events; accelerate developer tools with greater stability and capability as we evolve from Unreal Engine 5 and UEFN to Unreal Engine 6. And we'll be kicking off the next generation of Epic with huge launch plans towards the end of the year.
This isn't our first time being here. Epic survived upheavals in 1990's with the move from 2D to 3D with Unreal 1; in the 2000's building console games with Gears of War; and in 2012 moving to online gaming with Paragon and Fortnite. Each time, we rebuilt our foundations and earned a renewed leadership position.
Market conditions today are the most extreme we've seen since those early days, with massive upheaval in the industry accompanied by massive opportunity for the companies that come out as winners on the other side. That's what we're aiming to do for our players, and we aim to bring other like-minded developers in the industry along on the journey to build an increasingly open and vibrant future of entertainment together.
At Epic, we pride ourselves in only hiring the industry's best, so it is very painful to part with so many talented people. The folks impacted by the layoffs will receive a severance package that includes at least four months of base pay, with more based on tenure. We’re also extending Epic-paid healthcare coverage.
For example, in the U.S., they’ll receive paid coverage for 6 months. We’ll also accelerate their stock options vesting through January 2027 and extend equity exercise options for up to two years.
We'll have a company meeting Thursday to talk about the roadmap in more detail.
-Tim
Quoting: Mountain ManBasing an entire business model on the continued success of a single live service game probably wasn't the best idea.It's not the worst thing and many companies actually run like that, but using the golden eggs to fund a whole lot of other things that were never profitable - well, that's another story...
Last edited by pb on 24 Mar 2026 at 9:12 pm UTC
Quoting: JarmerI'm amazed Fortnite is still a thing. I don't know anything about that gaming sub-culture (teens mostly right?) but I would have thought its time would have passed by now. But it's multiplayer, and I know absolutely nothing about mutliplayer games whatsoever, so .... shrugs. I'm also amazed occasionally I see some gaming articles about world of warcraft and I have to check the calendar to ensure I know what year it is.It's all little kids now. Not sure exactly when the shift happened, but Fortnite's audience has skewed to elementary aged kids.
Source: Am a teacher, and I listen to the kids talk.
Quoting: omer666Maybe with a 30% cut they could have kept all these people... just saying...Wouldn't that require them to be actually selling games on their store?
Quoting: robvvMaybe now's the time for Epic to stop giving away free games each week?"How to drop your market share from 1% to 0.1% in one simple step"
Quoting: dubigrasudon't hold your breath. sweeney has made hostile remarks about linux in the past.And we'll be kicking off the next generation of Epic with huge launch plans towards the end of the year.So, Linux support?
This news comes shortly after Epic Games raised the price of Fortnite V-Bucks, the virtual currency you spend in Fortnite. While the price is actually the same, they've reduced the amount of V-Bucks you get, so Epic games did some virtual shrinkflation.why is that even necessary? they control the whole ecosystem. just make the production of skins an item cheaper. have coding-slaves or whatever helps with that ;-)
Quoting: pbSo they have a smaller market share than Linux, then? ;-)Quoting: robvvMaybe now's the time for Epic to stop giving away free games each week?"How to drop your market share from 1% to 0.1% in one simple step"
Quoting: robvvI don't want to get too deep into it, but a quick google search says Epic has 3% in PC games market. If you exclude fortnite, 1% is probably still too generous. Personally, I don't know anyone who bought anything from Epic (including the few people who play Fortnite), so in my bubble it's pretty much Steam, then GOG, then itch, then nothing. ;-)Quoting: pbSo they have a smaller market share than Linux, then? ;-)Quoting: robvvMaybe now's the time for Epic to stop giving away free games each week?"How to drop your market share from 1% to 0.1% in one simple step"
Quoting: KrejsyLainenHow is this a thing? Almost every gamedeveloper nowadays are using unreal engine + they have the epic store, how are they this impacted by just Fortnite losing players?I was also confused by the letter describing epic as if it is "fortnite company". They have their store, UE with its own royalty fees, some subsidiaries.
Quoting: KrejsyLainenHow is this a thing? Almost every gamedeveloper nowadays are using unreal engine + they have the epic store, how are they this impacted by just Fortnite losing players?"When Fortnite launched in 2017, Epic was a 500-person company—known primarily for producing the Gears of War franchise and creating the industry-leading game development software, Unreal Engine. It was booking about $100 million per year in revenue. A year later, Epic made a staggering $5.6 billion in revenue. Ninety-seven percent of it was from Fortnite."
https://www.forbes.com/sites/mattcraig/2023/11/10/epic-games-unreal-engine-fortnite-game-developers-sypherpk/
Quoting: ScottCarammellshame, I actually really enjoyed Fortnite in my pre-Linux days and was hoping it'd finally come here someday. looking less likely by the day.
Quoting: dubigrasuAnd we'll be kicking off the next generation of Epic with huge launch plans towards the end of the year.So, Linux support?
Quoting: Aaron SparksMaybe it’s time to be open to allowing Linux users to play your games Tim Sweeney? Usually you would want to capitalize on an untapped market. I’m sure if shareholders actually got to vote on this they could have save some of those 1000 people’s jobs. What a douche.That's NEVER gonna happen - Tim Sweeny is openly anti-Linux, and he's quite vocal about it, too. If you're really keen, you can play it on your Stream Deck via Remote Play... It takes a bit of mucking around to get the settings just right, so gameplay is smooth; but it works.
Quoting: ExpalphalogIt's all little kids now. Not sure exactly when the shift happened, but Fortnite's audience has skewed to elementary aged kids.I'm in my 40s and I play it... For like, three months, get bored, don't play it for three months, rinse and repeat.
I like the "battle royal" / elimination thing, it's not super fast-paced for the entire game round, it balances leisurely exploring in a multiplayer environment with bursts of semi-fast-paced gameplay, it can involve strategy at times. Other multiplayer games are always lacking in one or more of these areas.
Last edited by Cyba.Cowboy on 25 Mar 2026 at 7:39 pm UTC




How to setup OpenMW for modern Morrowind on Linux / SteamOS and Steam Deck
How to install Hollow Knight: Silksong mods on Linux, SteamOS and Steam Deck