The Pan-European Game Information (PEGI) age rating system today announced some big changes are coming to the way games are rated.
PEGI covers most of Europe including: Albania, Austria, Belgium, Bosnia and Herzegovina, Bulgaria, Croatia, Cyprus, Czech Republic, Denmark, Estonia, Finland, France, Greece, Hungary, Iceland, Ireland, Italy, Kosovo, Latvia, Lithuania, Luxembourg, Malta, Moldova, Montenegro, the Netherlands, North Macedonia, Norway, Poland, Portugal, Romania, Serbia, Slovakia, Slovenia, Spain, Sweden, Switzerland, Ukraine and the United Kingdom.
No doubt a few bigger developers won't be too pleased by these changes, especially those that have various time-limited FOMO offers and random items (loot boxes / mystery boxes / card packs) as they might see their age rating bumped up from it.
From their news post:
“It was incredibly useful to learn from the experiences of our colleagues in Germany”, says Dirk Bosmans, Director of PEGI. “We are confident that these ambitious updates to PEGI's classification criteria will provide parents and players with more useful and transparent advice that better reflects the overall experience that players can expect from the video games they play.”
“We are happy to find ourselves once again aligned with PEGI in addressing online interaction risks as soon as these changes are coming into effect”, says Elisabeth Secker, Managing Director of USK. “For us, it has been a useful and successful change: at least one of the new USK criteria has been applied to approximately 30% of all games that were submitted since we updated our system. Around 1 in 3 of those games have been given a higher age rating as a result. The effect of the changes was visible and impactful.”
The new categories that will force games into specific age brackets that have been added:
- Purchases of in-game content: games with time-limited or quantity-limited offers will be classified with a PEGI 12, games with NFTs or blockchain-related mechanisms will be PEGI 18.
- Paid random items: the default rating will be PEGI 16 if the game contains paid random items (and in some cases they can be a PEGI 18).
- Play-by-appointment: mechanisms that reward returning to the game (e.g. daily quests) will get a PEGI 7. If these mechanisms punish players for not returning (e.g. by losing content or reducing progress) they will become PEGI 12.
- Safe online gameplay: if games contain entirely unrestricted communication features (e.g. no blocking or reporting), they will be PEGI 18.
The new ratings come into force in June 2026.
See more in their official news post.
If these mechanisms punish players for not returning (e.g. by losing content or reducing progress) they will become PEGI 12.Could pokémon become a pegi 12 game because of all those one time only missable distributions ?
That would be neat tbh. I'm getting sick and tired of not being able to simply restart a decade later without having to hack those things in. And i'm not sure it's possible for the switch games. I dropped them at the time, if they ever make a good one down the line and i want to go back to them... I probably won't, but it do feel like fomo at its best to retain the player base tbh.
And with the speculation over TCG that adds to it, it ain't good.
Play-by-appointment: mechanisms that reward returning to the game (e.g. daily quests) will get a PEGI 7.I consider this too low. I know how hard my child (8 yo) would be crying if I wouldn't allow to fetch the daily reward.




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