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The developers working away on the Infinity Engine open source remake GemRB just released v0.9.5, bringing major classic RPG compatibility improvements.

What's the point of the project exactly? In their own words: "The goal of the project is to make the Infinity Engine games available on a wide range of platforms forever, fix or avoid old bugs, add new features and provide a superb platform for mod development. All done in the open by players for players".

This includes games like Baldur’s Gate, Planescape: Torment, Icewind Dale and work towards their enhanced editions from Beamdog too.

From their release notes:

It features significant changes in several areas. The audio subsystem received many improvements and input handling was upgraded especially for users of controllers. The pathfinding performance was dramatically increased, some tests quantifying that as 13-161 % for short paths, 48-196 % for medium paths, 68-146 % for long paths. EE-like zoom is now available in all games, just set “Zoom Lock” to 0 in the gem-*.ini file in your game folder.

On the game support side of things this release brings many improvements for IWD2, now considered as polished as the other games, several fixes for PST and more work on compatibility with the EEs. Support for BG2EE is still experimental, but the Shadows of Amn portion is known to be completable. Our demo received a much nicer avatar and new asset creation capabilities were added (like animations not limited to 15 FPS).


Pictured - Baldur's Gate II: Enhanced Edition

Article taken from GamingOnLinux.com.
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