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Death Stranding 2 from Kojima Productions and PlayStation Publishing has a big new patch out for the PC release with various performance upgrades.

Patch version 1.2 was released April 2nd and in the announcement they noted how they've made "optimizations to reduce the amount of data being transmitted between the GPU and CPU over the PCIe bus interface" which should apply across most hardware configs. On the Steam Deck, they said "this patch includes additional optimizations focused on handheld devices, resulting in improved performance". In addition, they will be working on further optimizations for future patches.

Changelog:

  • Performance improvements on systems with limited PCIe bandwidth.
  • Improved performance on Steam Deck.
  • Various crash fixes, stability improvements, and performance optimizations.
  • Photo Mode screenshots taken in HDR no longer appear to be washed out.
  • DualShock 4 triggers no longer need to be pressed fully to register input when using Steam Input.
  • Various bug fixes related to the Map user interface.
  • Various bug fixes and improvements related to graphics.
  • Various input and user interface related improvements and bug fixes.

Valve also released a Proton Experimental update towards the end of March that had more improvements on Linux systems for Death Stranding 2.

Release Date: 19th March 2026
Platform: ⚛ Proton / Wine
Article taken from GamingOnLinux.com.
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2 comments

Mountain Man 13 hours ago
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I've been having a great experience running the game in Manjaro, but any performance improvement is always welcome.
Gerarderloper 2 hours ago
I'm moved to a Intel Arc NUC miniPC from a BEAST system as I'm traveling far soon, forever and well NUC is a good middle ground.

Anyway it has a OCULINK port that is rated at PCIe4.0 X4 so about PCIe3.0 8x speeds. HOPEFULLY as GPU's advance they'll need less bandwidth (because nobody is going to be able to afford a 32GB GPU)

Apparently 8x vs x16 is like %1-3 performance loss. AND we have AMD, NVIDIA and Intel working on better VRAM compression, heck even the new PS6/XBOXwhatever is going to have these techs BAKED IN and ON BY DEFAULT which means future game vram usage on PC should be quite reasonable. (about time too)

Last edited by Gerarderloper on 3 Apr 2026 at 3:25 am UTC
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