Dear players of Heroes of Might and Magic II and fans of the fheroes2 project! We are proud to announce a new version of the fheroes2 engine - 1.1.15! This release consists of many interesting changes across all parts of the engine. So, without further delay, let’s dive into the details!
First of all, our community map makers are constantly adding new maps using the fheroes2 Editor, and the library is growing rapidly. Therefore, we have started including the best maps from the collection as part of the fheroes2 bundle. This release includes several new maps - Ravenhold, Apocalypse, and Final Invasion - as well as updated versions of existing maps - Eruption and 7 Deserts. The last two maps now support multiple languages. Moreover, every map now features an ABOUT button in the Scenario Information window on the Adventure Map, providing details from the map's author.

Speaking of the Editor, the team made significant improvements. We added more road sprites so roads look more natural, introduced the ability to select artifacts for Random Artifact objects, and fixed several issues with the Random Map Generator. On top of that, we relaxed object placement conditions, allowing map makers to create even more unique landscapes.


This release also includes many updates to translations. The Virtual Keyboard now supports almost every language available in the game. We added initial support for the Greek language and improved the speed of language switching in the engine.

Battle Only mode has been completely reworked, now featuring proper Evil interface support and an improved UI design. We plan to expand this mode further in future updates. Additionally, we enhanced the Turn Order option in battles to support positioning at the bottom of the screen.


The team also improved the AI, fixed multiple rendering-related issues, updated translations, and added proper MIDI support for PS Vita. In total, more than 40 issues have been closed since the last release.
Thank you very much for your support, and we hope you enjoy the updated version of the project!
Don't forget, that you also need to grab the data from GOG.com which it requires to run. You can find the fheroes2 project on the official webpage.




How to setup OpenMW for modern Morrowind on Linux / SteamOS and Steam Deck
How to install Hollow Knight: Silksong mods on Linux, SteamOS and Steam Deck