We're hopefully not too far off the release of the new Steam Controller now, with Valve adding a battery indicator for wireless gamepads. A very useful feature, that I am surprised wasn't actually an official thing already.
Testing it out with my PowerA OPS controller, once I swapped it into the Bluetooth mode, Steam now correctly displays a battery level for it which is pretty great (it didn't work with the dongle).
From the Steam Client Beta changelog for April 24th:
General
- Added a low battery level toast for wireless gamepads
Big Picture Mode
- Added a battery indicator to the header for wireless gamepads
- Fixed issue with controller battery status links in the Quick Access Menu not returning to the correct place.
- Fixed several navigation issues with controller settings.
macOS
- Fixed soundtrack playback not working on Apple Silicon machines.
The SteamOS / Steam Deck Beta client update was the same.
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18 comments
I am preemptively disappointed at these being sold out before I even get a chance to load the order page.
Last edited by apotato on 26 Apr 2026 at 6:56 am UTC
Last edited by apotato on 26 Apr 2026 at 6:56 am UTC
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Price leaked via an early review: $99
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Have Valve talked at all about using the Steam Controller on games outside of Steam? I own more games in my GOG library and if the controller doesn't function with games not added to the Steam launcher, that's a deal breaker for me. I don't even need the touchpad and gyro to work, just having the main controller function as a Xinput pad would be good enough for me.
Last edited by PaldinoX on 25 Apr 2026 at 6:16 pm UTC
Last edited by PaldinoX on 25 Apr 2026 at 6:16 pm UTC
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Quoting: PaldinoXHave Valve talked at all about using the Steam Controller on games outside of Steam? I own more games in my GOG library and if the controller doesn't function with games not added to the Steam launcher, that's a deal breaker for me. I don't even need the touchpad and gyro to work, just having the main controller function as a Xinput pad would be good enough for me.That's a Xinput controller. A recent kernel and recent sdl2 or sdl3 should be sufficient.
Last edited by rea987 on 25 Apr 2026 at 6:44 pm UTC
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Quoting: PaldinoXI don't even need the touchpad and gyro to work, just having the main controller function as a Xinput pad would be good enough for me.If you don't need the touchpad or gyro to work, why do you want a $100 Steam Controller? There are several very good third party controllers that work just fine in Linux, for Steam, GOG and otherwise. I suggest the 8bitDo Ultimate 2.
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I wonder if the sc-controller maintainers are planning to support the Steam Controller 2. Could be neat to use it for Luanti or SuperTuxKart.
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Quoting: kuhpunktPrice leaked via an early review: $99I forget how much I paid for the original Steam Controller, but I'm pretty sure it was less than half of that. I realize there are "premium-priced" controllers on the market, but $99 seems high.
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Quoting: PaldinoXHave Valve talked at all about using the Steam Controller on games outside of Steam? I own more games in my GOG library and if the controller doesn't function with games not added to the Steam launcher, that's a deal breaker for me. I don't even need the touchpad and gyro to work, just having the main controller function as a Xinput pad would be good enough for me.you can change your desktop layout to a normal gamepad layout to make it work
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Quoting: kuhpunktPrice leaked via an early review: $99Damn. I was hoping for closer to 70.
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Quoting: JohnologueWait for a Steam sale, I guess. 😃Quoting: kuhpunktPrice leaked via an early review: $99Damn. I was hoping for closer to 70.
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“ macOS
Fixed soundtrack playback not working on Apple Silicon machines. “
Sounds promising for Apple that Steam might be supporting Apple. They might even get Proton working on their OS the same way it does on Linux.
Steam Controller 1 used AA batteries, hence the lack of a battery monitor. If Steam Controller is being upgraded to rechargeable then that explains battery indicator, plus Bluetooth connectivity and you have a worthy upgrade.
Fixed soundtrack playback not working on Apple Silicon machines. “
Sounds promising for Apple that Steam might be supporting Apple. They might even get Proton working on their OS the same way it does on Linux.
Steam Controller 1 used AA batteries, hence the lack of a battery monitor. If Steam Controller is being upgraded to rechargeable then that explains battery indicator, plus Bluetooth connectivity and you have a worthy upgrade.
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Quoting: PhlebiacI realize there are "premium-priced" controllers on the market, but $99 seems high.Eh, premium controllers (not talking about racing wheels, which can go into 4 digits, or VR equipment, which can hit 5 digits) are more like 250-ish USD, and that's without going into the silly 'expensive for the sake of being expensive' stuff like limited edition character controllers or gold-plated controllers or stuff like that.
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Finally this was sorely missed. 😀
Quoting: kuhpunktPrice leaked via an early review: $99In-line with other controllers. Not too surprised.
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Quoting: kuhpunktPrice leaked via an early review: $99Can't quite pin that on RAM, unless jacking up the controller prices is part of that plan.
I also appreciate Valve probably isn't ordering a production run comparable to what a Sony needs at minimum, but still - it's too high. The thing is, this is a compromise controller. It doesn't (apparently) have all the features a, say, Sony controller would have, and it won't replace a mouse. The potential use cases for me don't quite justify a purchase "even" at $70.
Last edited by such on 26 Apr 2026 at 11:44 am UTC
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Quoting: suchIt doesn't (apparently) have all the features a, say, Sony controller would have, and it won't replace a mouse.Let's see now, according to the announcement:
- Capacitive touch magnetic thumbsticks
- Grip sense to activate/deactivate gyro
- Twin touchpads with haptic motors
- 4 assignable back buttons
Basically seems like Sony's Dualsense but more to me, and it could conceivably replace a mouse in the same way a keyboard nub or trackball can.
Last edited by tmtvl on 26 Apr 2026 at 1:04 pm UTC
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A hundred dollars will hopefully translate to around £75 or so, maybe less.
A dualsense (PS5) controller is still £65 and doesn't have the dual touchpad or rear buttons, so I'm pretty comfortable with that pricing if it pans out as I hope.
A dualsense (PS5) controller is still £65 and doesn't have the dual touchpad or rear buttons, so I'm pretty comfortable with that pricing if it pans out as I hope.
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Quoting: Purple Library GuyQuoting: JohnologueWait for a Steam sale, I guess. 😃Quoting: kuhpunktPrice leaked via an early review: $99Damn. I was hoping for closer to 70.
Quoting: scaineA hundred dollars will hopefully translate to around £75 or so, maybe less.or around 84,45€, but well I think that one is gonna sell no matter of the price tag is 100€ or 70€.
A dualsense (PS5) controller is still £65 and doesn't have the dual touchpad or rear buttons, so I'm pretty comfortable with that pricing if it pans out as I hope.
Maybe later iterations will be priced a bit cheeper.
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Let's not forget that $99 does not include tax, so the actual price is actually higher.
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