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Steam store home page gets a refresh in Beta, plus another Linux SteamRT3 Beta fix

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Last updated: 2 Apr 2026 at 7:33 am UTC

Valve have pushed out an overhauled Steam store home page in the latest Steam Client Beta, along with another needed fix for the Linux SteamRT3 Beta. In case you missed the big news for Linux gaming fans - the Linux SteamRT3 Beta brings Steam inside a container with 64bit support! A long time coming, and should improve compatibility across all the many different Linux distributions.

As for the new refreshed Steam home page, Valve gave more information in a standalone announcement going over some of the changes. Currently, it only shows in the client, not on the web - but they'll roll that out when it's ready to everyone. It includes higher resolution game art and the store is wider and more responsive too. A similar update to what Valve did for game store pages recently.

The main store home page changes:

Updates

  • Overall Design Refresh: Over the years we've introduced new sections and added new ways for you to discover and learn about games, and this update aims to make the store home feel more cohesive. Each section has a distinct set of tools and information to give users many ways to explore the diverse catalog of games on Steam. A goal of this visual refresh is to strike a balance between providing more consistency in UI elements, while allowing the unique nature of each section to show through.
  • Featured & Recommended: There is now more detailed information highlighting the reason a game is being recommended to you; plus a user review round-up. When hovering over a game's cover art, the game's micro-trailer will play for a quick peak at the action. We also added a sneak-peek of the adjacent games in the carousel.
  • Option to disable: Micro-trailer hovers and animated marketing assets can be disabled in Store Settings for users with motion sensitivity.
  • Discounts & Events: Now uses larger game artwork.
  • Updated Discovery Queue: A quicker way to browse titles in your Discovery Queue without leaving the page.
  • Better Hover States: A short description is presented along with other relevant information. The UI is updated to provide better contrast and legibility.
  • Infinite Scroll: Refreshed design to bring this part of the store home in line visually and functionally with the rest of the sections.

New Sections

  • Your Wishlist: This section, as you might guess, features games on discount from your wishlist.
  • DLC for Your Games: This section will feature DLC that's on discount for games from your library.

From the main Steam Client changelog:

General

Linux SteamRT3 Beta

  • Fixed Steam tray icon not showing.

Big Picture

  • Updated the Store main menu option to navigate to the Steam Store home page instead of the Great On Deck hub

Cloud

  • Fixed an issue which could lead to data loss when uninstalling, reinstalling, and playing a game without restarting the client in between

What do you think to the changes? Let us know in the comments!

Article taken from GamingOnLinux.com.
Tags: Beta, Misc, Steam, Valve
12 Likes
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10 comments

Phlebiac 12 hours ago
I had noticed the missing tray icon, but honestly did not care...
StalePopcorn 12 hours ago
I noticed the missing tray icon. I cared. Otherwise I've had zero problems with RT3 client betas so far.
Xpander 8 hours ago
Why on earth is there so much empty space. Everything is squished into the middle. I have my monitor in landscape not portrait ffs.
well thats not steam only issue ofc. Every freaking site does that these days :(
Eike 7 hours ago
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Quoting: XpanderWhy on earth is there so much empty space. Everything is squished into the middle. I have my monitor in landscape not portrait ffs.
well thats not steam only issue ofc. Every freaking site does that these days :(
On second look... GoL does it, too. :D
Well, I wouldn't want to see your comment stretched over the whole monitor, and I'm happier with empty space than say adds.
Liam Dawe 7 hours ago
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Quoting: XpanderWhy on earth is there so much empty space. Everything is squished into the middle. I have my monitor in landscape not portrait ffs.
well thats not steam only issue ofc. Every freaking site does that these days :(
The main reason being: readability. For games, having the area across the whole massive monitor makes a lot of sense. It pulls you in, draws you into the world, helps engross you.

But for reading anything, stretching across such a wide area is overall pretty poor. I'm sure there must have been studies on it I read somewhere. It's about not overloading people.
Xpander 7 hours ago
I mean we could have the navigation bars on the left side and then the rest of the content stretched more.
would be very readable imo. I just don't like scrolling that much.

something like youtube has for example.. with navigation bar on the left.. though youtube has gone worse over times also so i have to use the rowfixer extension to have more videos in row.

edit: i think its just because everyone designs the sites for mobile scrolling or something these days. I could be wrong ofc.

Last edited by Xpander on 2 Apr 2026 at 1:27 pm UTC
Vigil 6 hours ago
Quoting: XpanderWhy on earth is there so much empty space. Everything is squished into the middle. I have my monitor in landscape not portrait ffs.
well thats not steam only issue ofc. Every freaking site does that these days :(
Not everyone displays one program at a time taking up the whole monitor. Some people have multiple programs side by side on their widescreen monitor.
Eike 6 hours ago
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Quoting: Vigil
Quoting: XpanderWhy on earth is there so much empty space. Everything is squished into the middle. I have my monitor in landscape not portrait ffs.
well thats not steam only issue ofc. Every freaking site does that these days :(
Not everyone displays one program at a time taking up the whole monitor. Some people have multiple programs side by side on their widescreen monitor.
Yes, but that's what Responsive Design is all about.
Xpander 2 hours ago
Quoting: VigilNot everyone displays one program at a time taking up the whole monitor. Some people have multiple programs side by side on their widescreen monitor.
Sure, your filemanager scales perfectly depending on the window size. So thats not the point. Sites should scale a bit better, given 16:9 is still the most popular aspect ratio for desktops.

Last edited by Xpander on 2 Apr 2026 at 6:35 pm UTC
Philadelphus 2 hours ago
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It does look like a good change from what I've seen (I saw some before-and-after screenshots elsewhere), but I'll wait for it to roll out to the main branch.

Quoting: XpanderWhy on earth is there so much empty space. Everything is squished into the middle. I have my monitor in landscape not portrait ffs.
well thats not steam only issue ofc. Every freaking site does that these days :(
There's lots of UX research that shows that above a certain length lines of text become hard for people to read. Reading skill impacts this somewhat (e.g., better readers can handle slightly longer line lengths), but there's an upper limit above which a line is so long it becomes taxing for readers to easily follow it back to find the start of the next line. This applies to any written text; it's why newspapers, books, papers, etc. run multiple columns rather than lines of text straight across the page.

This collides with the fact that as humans our horizontal field of view is larger than our vertical field of view, so monitors wider than they are tall make sense for computers due to the way our eyes work. But just extending text all the way across would be horrible to read, so it often ends up slightly awkwardly confined to a central region of the screen.

I agree that a good solution would be to have more stuff in sidebars (navigation links, etc.). Or perhaps go with multi-column layouts, though how well that works would depend heavily on the site. (Having read a lot of scientific papers in two-column format, it's really annoying to have to constantly scroll back up and then down again to read each page.)

(Interestingly, the research I found suggested ~80 characters as an upper limit for line length for "expert" readers. I counted the first line of my comment in the preview as being 119 characters long and didn't feel like I was having difficulty reading my text – I guess voraciously consuming written material ever since I first learned to read has its perks – but having read the occasional page with line lengths in what must have been the hundreds of characters I definitely concur that there is an upper limit on what's not taxing to read.)
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