Two original developers of the Nintendo emulator ZSNES have returned with a new project, SUPER ZSNES - a fitting name don't you think? I remember way back, ZSNES was pretty much the go-to when it came to the Super Nintendo Entertainment System. Fun to see a return for the classic.
With a main selling point here being their "Super Enhancement Engine" that adds in a bunch of modern enhancements to various games. There's a limited selection it supports, with more to be added for that special feature over time, because they have to tailor all the changes to each game individually - which sounds like a lot of work.
Main features:
- Far more accurate CPU and Audio cores than the original ZSNES
- GPU-powered PPU core to allow for hi-res Mode 7 and special per-game enhancement features
- Classic UI with falling snow, modernized with higher definition and improved UX
- Fast forward, rewind, save states, auto save history, save bookmarks, cheat codes, quick load, and more
- No Vibe Coding. Classic development style.
- Super Enhancement Engine, where the ZSNES developers are enhancing the games one at a time
Super Enhancement Engine
Currently implemented with support for 7 popular games. Support for more games will keep increasing as this emulator is in development.
- High Resolution - Not just an auto upscalar, but an internal drawing program is used to make sure that the higher resolution details can be manually drawn to look nice and crisp.
- Texture/Normal Map - Adds some nice details to the backgrounds to give them a higher resolution look.
- Overclock - Select games often filled with slowdown are overclocked.
- Wide Screen (where available) - We enable widescreen whenever the game is internally coded to support partial or full widescreen.
- Uncompressed Audio Replacement - We curate and pick uncompressed audio samples to replace original highly compressed audio samples.
- 3D - Currently only supported on perspective-style Mode 7, replaces tiles with 3D height mapped data.
- All enhancements can be individually disabled to suit your play style.
You can see a bit of an overview by Modern Vintage Gamer on YouTube:

Direct Link
As far as I can tell, it is not open source and they have mentioned no plans for open sourcing it that I can see. It's builty with Unity too, so either way it relies on a proprietary game engine. Nice to see it has a Linux build available at least.
See more on the website.
Quoting: BrandonGeneNot being open source (and especially being based on Unity) makes this almost DoA, doesn't it?...some of those features are pretty neat, but that seems like a very odd choice in today's emulation landscape.Really? How many games are people running that are closed source? I'm not gonna say "all of them", but unless we're talking about niche gamers, I'd say the vast majority of them are.
I'd rather have things opensource, but it's not like I'm putting all my personal documents in there. It's an emulator.




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