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While it likely won't affect the ongoing Japan lawsuit between Nintendo / Pokemon and Pocketpair / Palworld, it is at least good news for game devs elsewhere.

As reported by Games Fray that keep up with all the lawsuits going on, they noted Nintendo's US patent for summoning a character to battle was rejected based on prior art from earlier patent applications from Nintendo, Konami and Bandai Namco. Even though it has been rejected, Nintendo can still appeal the decision and potentially get it fully reinstated.

In this case it's a little confusing because of how it has been explained in some places. The patent Nintendo had wasn't as simple as just summoning a character to battle (lots of games have this), it is a lot more involved in that, as the patent system at least seems to need some unique involved mechanics to be able to have a patent attached.


Pictured - Pokémon Scarlet, Credit: Nintendo

Nintendo's patent was all about two specific game characters working together, including against enemies. The first character being a movable player (you) and the other a sub character that can be summoned to appear with actions based on different inputs. These inputs include controlling a battle directly between the sub character and an enemy, automatic battles, the sub character automatically moving if no enemy was where they were summoned to a predetermined direction on the field based on another input from the player, the sub character following the player, and if the enemy is at their destination to then control a battle.

As you would expect from a patent its rather on the wordy side, but even from the highlights of it, it's still somewhat overall a simple sounding system. Even if the technical wording on it is quite long.

Our thoughts: It is completely ridiculous that gameplay elements can have a patent at all. Software patents as a whole are a curse on the gaming and hardware industry that only cause issues for everyone and prevent competition.

Article taken from GamingOnLinux.com.
Tags: Misc, Nintendo
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8 comments

tuubi 7 hours ago
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Our thoughts: It is completely ridiculous that gameplay elements can have a patent at all. Software patents as a whole are a curse on the gaming and hardware industry that only cause issues for everyone and prevent competition.
Hear, hear!
McPoedel 6 hours ago
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The first character being a movable player (you) and the other a sub character that can be summoned to appear with actions based on different inputs. These inputs include controlling a battle directly between the sub character and an enemy, automatic battles
That sounds a lot like the first Ni No Kuni game, the PS3 version from 2011 that is (which was later ported to PC).
ToddL 5 hours ago
I'm glad that the US Patent Office made themselves useful here to reject this Nintendo patent and I hope the appeals from Nintendo fail because this mechanic has been used in other games for a long time but Palworld got caught in their crosshairs.
fabertawe 5 hours ago
This is beyond stupid. I despair sometimes.
Doktor-Mandrake 4 hours ago
Even if some elements were to be inspired by pokemon, its pretty obvious palworld does its own thing

Creative people always draw inspiration from somewhere, doesn't make it copying or ripping off though
GustyGhost 2 hours ago
Reminds me of high school girls ganging up on one another because they think she's prettier.
Linux_Rocks 2 hours ago
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I wonder if this has anything to do with Nintendo suing the US government over the stupid tariffs? Don't get me wrong, it's good that they threw it out, cause it was bullshit. But the orange moron is that petty, and he would be more than willing to exploit any false populism from this sorta shit.

tl;dr: fuck the US government and Nintendo. lol
Purple Library Guy 12 minutes ago
I guess the patent office isn't allowed to just say "No, this is stupid!"
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