The Legend of Zelda: Twilight Princess comes to PC thanks to a new open source reverse-engineered reimplementation called Dusk. Not to be confused with the popular retro FPS, this is an entirely different type of Dusk.
Available under the MIT license, Dusk does not provide any copyrighted assets so you must provide your own copy of the original game. Which will hopefully keep Nintendo lawyers away. There's a Native Linux version so you can play it easily on Desktop / Steam Deck.
See the release trailer below:

Direct Link
From the official announcement:
We’re so excited to share this with the world. First, this wouldn’t have been possible without so many people in the ZeldaRET community, GameCube / Wii decompilation community and beyond coming together to dedicate their talent to this. Huge thanks to all of them!
When we started the Twilight Princess decompilation project in August 2020, it was hard to imagine it would ever be finished, much less to see it used for a project like this. Years and years of effort have been poured into the decompilation by contributors all over the world, resulting in the largest decompilation project ever completed.
Starting in late February, we embarked on the journey to bring the finished decompilation project to more platforms. Along the way, we’ve worked with so many talented people and developed something that we’re really proud of.
Dusk is a labor of love by people who love Twilight Princess and reverse engineering. Happy (early) 20th birthday to Twilight Princess! Please enjoy Dusk, and look forward to future updates.
I know "it's complicated", but it baffles me that there isn't a way for big business to have a small team doing just that with their own IP. If Nintendo released these, even if not as polished, but under some "ok, you get this" term (that I'm sure everyone will complain about), that'd be awesome.
Thankfully, people are doing it. And from what I've seen, there's a lot of care in this.
Quoting: Cley_FayeIf Nintendo released these, even if not as polished, but under some "ok, you get this" term (that I'm sure everyone will complain about), that'd be awesome.
Ah, but you forget, nobody hates their fans like Nintendo.
Full fury limitless hatred the power of a million exploding suns, channeled into their merciless lawyer swarms ready to eviscerate anyone and anything for the glory of Big N profit.
Quoting: Cley_FayeI love these. They're working on Wii image compatibility, so I'll be able to use my own soon, hopefully.It would be profitable for them too. With these decomps, most people are likely pirating the game or purchasing a used copy.
I know "it's complicated", but it baffles me that there isn't a way for big business to have a small team doing just that with their own IP. If Nintendo released these, even if not as polished, but under some "ok, you get this" term (that I'm sure everyone will complain about), that'd be awesome.
Thankfully, people are doing it. And from what I've seen, there's a lot of care in this.
Last edited by ToddL on 12 May 2026 at 5:46 am UTC
That being said, Nintendo shutting down stuff like this is stupid and so is their attitude towards emulation. I also feel like Nintendo should instead leverage the talent of the community and hire them as contractors to help them improve Nintendo Online releases. (Since nobody directly hires anymore in this dystopian hellscape.) These decomps could easily be something of a "Nintendo Online Plus" title on the Switch 2 and they'd be cool to see on there.
I might not have any interest in these decomps, cause I've got Nintendo hardware, but I'm glad that people enjoy them. Even if they "sail the seas" to do so.




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