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Here's one that didn't seen to get any attention, Attrition: Tactical Fronts [itch.ioSteam, Official Site] a quick play, turn-based strategy game for 1-2 players added Linux support back in December.

It's being developed by Cardboard Keep, the same people behind Warden: Melody of the Undergrowth and Puzzle Puppers which also support Linux.

It's the usual issue with Steam, games that add Linux support after their initial release don't show up as a "new" game in the SteamOS/Linux recently released list, it just so happens I came across it by chance while perusing for new games. Anyway…

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Features: 

  • Hex-based, turn-based gameplay, like a digital board game
  • 17 mission single-player campaign to learn unit and terrain types and combinations, overcome challenging scenarios and attain mechanical mastery
  • AI skirmishes on infinite randomly generated maps and developer or player-created custom maps
  • 1v1 online multiplayer (friend invites, stat tracking and player progression coming soon)
  • In-game map editor to create your own single- and multi-player scenarios, with Steam Workshop support
  • 11 different units and 15 terrain types provide varying tactical engagements
  • Point-buy army requisition, pick your own preferred unit composition, or try to counter your opponent's picks

For those of you who love strategy games, but perhaps you don't have huge amounts of time to invest in them, this could be something ideal for you. It's currently in Early Access so not all features are complete.

Article taken from GamingOnLinux.com.
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10 comments

tumocs 27 Feb, 2018
Looks like they also have it on itch.io
https://cardboardkeep.itch.io/attrition
Liam Dawe 27 Feb, 2018
Quoting: tumocsLooks like they also have it on itch.io
https://cardboardkeep.itch.io/attrition
Nice find, added a link.
Kohrias 27 Feb, 2018
Typically I am not into Early Access. But will grab this one on itch.io ;-)
razing32 27 Feb, 2018
Curios why only two players ? (one vs ai or 1v1 )
Wouldn't it be logical to allow to have more players at once in separate teams ?
I mean even Battle for Wesnoth allows something like 8 players max for a map.
Liam Dawe 27 Feb, 2018
Quoting: razing32Curios why only two players ? (one vs ai or 1v1 )
Wouldn't it be logical to allow to have more players at once in separate teams ?
I mean even Battle for Wesnoth allows something like 8 players max for a map.
It's a quick-play game, it's meant for fast-paced gameplay. More players ends up complicating it and taking away the simplicity it seems to be going for.
Schotty 27 Feb, 2018
Just bought it and installed. Game starts fine but the UI doesn't react to mouse clicks for me.

Already tried LC_ALL=C $command%, no dice.

Kernel: 4.15.3-1-ARCH x86_64
Desktop: Gnome 3.26.2
Distro: Arch Linux
GPU: Radeon RX 570 Series /w MESA radeon/amdgpu.
scaine 27 Feb, 2018
View PC info
  • Contributing Editor
  • Mega Supporter
Quoting: GeneralStaalJust bought it and installed. Game starts fine but the UI doesn't react to mouse clicks for me.

Already tried LC_ALL=C $command%, no dice.

Kernel: 4.15.3-1-ARCH x86_64
Desktop: Gnome 3.26.2
Distro: Arch Linux
GPU: Radeon RX 570 Series /w MESA radeon/amdgpu.

Maybe it's the Unity fullscreen bug? No idea if this game uses Unity...
Liam Dawe 27 Feb, 2018
Quoting: scaine
Quoting: GeneralStaalJust bought it and installed. Game starts fine but the UI doesn't react to mouse clicks for me.

Already tried LC_ALL=C $command%, no dice.

Kernel: 4.15.3-1-ARCH x86_64
Desktop: Gnome 3.26.2
Distro: Arch Linux
GPU: Radeon RX 570 Series /w MESA radeon/amdgpu.

Maybe it's the Unity fullscreen bug? No idea if this game uses Unity...
Likely yes.

Try this as a launch option:
-screen-fullscreen 0
14 28 Feb, 2018
View PC info
  • Supporter Plus
I might get this when it releases.
Schotty 28 Feb, 2018
Quoting: liamdawe
Quoting: scaine
Quoting: GeneralStaalJust bought it and installed. Game starts fine but the UI doesn't react to mouse clicks for me.

Already tried LC_ALL=C $command%, no dice.

Kernel: 4.15.3-1-ARCH x86_64
Desktop: Gnome 3.26.2
Distro: Arch Linux
GPU: Radeon RX 570 Series /w MESA radeon/amdgpu.

Maybe it's the Unity fullscreen bug? No idea if this game uses Unity...
Likely yes.

Try this as a launch option:
-screen-fullscreen 0

yup that fixes it for me. I can then switch it back to fullscreen when in-game and it keeps working but I have to start with that option. Weird.
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