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2D isometric adventure, BEAUTIFUL DESOLATION, has been announced for release this month and the good news is THE BROTHERHOOD will be bringing it to Linux.

They previously made the point-and-click sci-fi horror adventure 'STASIS' and another isometric horror game with 'CAYNE', both games have Linux builds too (although STASIS is classed as a Beta). As for BEAUTIFUL DESOLATION, it's releasing for Windows on February 26 and they confirmed to us on Twitter that they "will be supporting other platforms with a solid and stable build" and although there's no set date to "rest assured - it’s on our roadmap".

A little more about it:

BEAUTIFUL DESOLATION is a 2D isometric adventure game set in the distant future. Explore a post-apocalyptic landscape, solve puzzles, meet new friends and make powerful enemies, mediate conflicts and fight for your life as you unravel the secrets of the world around you.

It was actually funded on Kickstarter (see more on our dedicated page), and even back then they said they would "endeavor to also publish on Mac and Linux, however this may not be a day one release" so they've always been quite open about that.

With all that in mind, check out the trailer:

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Feature Highlight:

  • A story-driven adventure set in a dystopian post-apocalyptic future.
  • A unique tribal punk aesthetic and 2D isometric rendered environments.
  • Puzzles and classic adventure gameplay.
  • Bizarre creatures, animals and vibrant characters await.

You can follow it on GOG and Steam. Once they have a date set for Linux, we will let you know here at GOL.

Article taken from GamingOnLinux.com.
25 Likes, Who?
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13 comments
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stan 15 February 2020 at 10:53 pm UTC
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They managed to show gameplay in the trailer while still giving zero indication of what the gameplay is like. Good job.
Kuduzkehpan 18 February 2020 at 6:28 am UTC
Yayy both played and enjoyed STATIS and CAYNE. Finished them both. Devs are good at art and atmosphere. İ believe Beautiful desolation will be AAA for me.
Eike 27 February 2020 at 1:53 pm UTC
Didn't make it on day 1 (yet).

*edit*
Dev statement


Last edited by Eike on 27 February 2020 at 2:39 pm UTC
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