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Godot 4.0 with Vulkan getting closer to Alpha, looks like GLES2 to be dropped

By Liam Dawe,
As Godot 4.0 gets ever closer to seeing the light with an Alpha version, the team has clarified what OpenGL / OpenGL ES support to expect from it since the big thing with 4.0 is Vulkan.

OpenGL over Vulkan driver Zink gets a huge performance boost

By Liam Dawe,
We heard you like performance and it seems the new OpenGL over Vulkan driver Zink is going to bring some FPS friends whenever the next release lands.

Collabora give an overview on the status of Zink, the OpenGL over Vulkan driver

By Liam Dawe,
It seems the OpenGL over Vulkan driver, Zink, has been coming along at a ridiculously impressive pace. Open source consulting firm Collabora has given an overview on how it's doing.

OpenGL and Vulkan applications can now talk to each other with Mesa drivers

By Liam Dawe,
Not specifically gaming related but we love to cover industry stuff too, that might be interesting for some of our more technically minded users. Collabora have mentioned that thanks to work done on Mesa, OpenGL and Vulkan applications can now talk to each other.

Inspired by Thief, The Dark Mod 2.09 is out with more modern OpenGL rendering

By Liam Dawe,
Thief is an absolutely classic, and the series lives on thanks to The Dark Mod which is a standalone free and open source first-person stealth game.

Collabora talk enhancing apitrace with gltrim to get replayable cut traces

By Liam Dawe,
Developers working across different areas of Linux are always looking for ways to squeeze a bit more performance, and it seems Collabora came up with a new way to performance test with upgrades to apitrace.

Mali Midgard and Bifrost GPUs to get OpenGL 3.1 with Mesa 21.0 - first RC up

By Liam Dawe,
With the first Mesa release of 2021 for open source Linux GPU drivers upcoming with Mesa 21.0 hitting the Release Candidate stage, Collabora have been busy bringing up OpenGL on ARM Mali GPUs.

Mesa 20.3.0 is out bringing tons of improvements for Linux open source graphics drivers

By Liam Dawe,
Mesa 20.3.0 is the latest and greatest when it comes to Linux open source graphics, bringing with it new hardware support, performance improvements and more.

Valve funds open source developer to work on Zink, the OpenGL on Vulkan driver

By Liam Dawe,
Developer Mike Blumenkrantz has announced that they're now being funded by Valve, so Blumenkrantz's work on the OpenGL implementation on top of Vulkan with 'Zink' will continue.

OpenGL on top of Vulkan with 'Zink' continues maturing with 'near-native performance'

By Liam Dawe,
On the Collabora blog, developer Mike Blumenkrantz has given an exciting update to Zink, an open source Mesa Gallium driver for Linux that provides OpenGL on top of Vulkan.

Godot 3.2.4 has a first beta with 2D batching for GLES3

By Liam Dawe,
Despite the small version bump, Godot 3.2.4 will be quite big release for game developers wanting to squeeze out some more performance.

XDC 2020 conference is today - Vulkan Ray Tracing and Vulkan for Raspberry Pi 4

By Liam Dawe,
Today the X.Org Developers Conference (XDC 2020) begins and there's a couple of interesting talks worth checking out, especially if you like to follow OpenGL and Vulkan.

Open source Panfrost driver for modern Mali GPUs expands OpenGL support

By Liam Dawe,
Collabora have written up a post about their recent work on the Panfrost driver, a free and open source driver for powering modern Mali GPUs found in many devices.

Open-source graphics rendering engine 'OGRE' has a major new release up

By Liam Dawe,
OGRE, a classic open source graphics rendering engine has a major new release available and the first big release in some time.

Collabora continue expanding the FOSS 'Panfrost' driver to cover Mali Bifrost GPUs

By Liam Dawe,
Some interesting open source GPU driver news to share today, as Collabora continue working on their open source Panfrost driver to cover newer generations of Mali ARM GPUs.

Godot Engine powers up GLES2 with batching coming in Godot 3.2.2

By Liam Dawe,
With a big release behind them this year with Godot 3.2, and while Vulkan support is being worked on for Godot 4.0, the team is also hard at work to improve the current version further.

Collabora partnered with Microsoft to get OpenGL and OpenCL on DirectX

By Liam Dawe,
A very interesting use of open source in action here from the incredibly smart team over at Collabora who teamed up with Microsoft engineers to get OpenGL and OpenCL via DirectX.

MangoHud, the excellent Linux overlay layer adds OpenGL support in addition to Vulkan

By Liam Dawe,
A huge update for the Linux overlay layer, MangoHud, as it can now work with OpenGL games in addition to Vulkan making it many times more useful and awesome.

NVIDIA have two new Linux drivers available, one stable and one Vulkan Beta

By Liam Dawe,
NVIDIA continue pushing their drivers forwards with two new Linux driver updates available. Let's take a quick look.

NVIDIA have released the stable 440.31 driver update for Linux, plus a new Vulkan beta driver

By Liam Dawe,
Following on from the 440.26 beta released last month, NVIDIA have today added a few more changes to it and pushed it out as a stable driver update with version 440.31.
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