Today, NVIDIA have released a new stable driver update in addition to an updated Vulkan beta driver and a new OpenGL beta driver.
Remember Zink? The project announced in October last year from developer Erik Faye-Lund at Collabora, which provides a Mesa Gallium driver for getting OpenGL on top of Vulkan, well it's still going.
Today is the day, for those of you using open source graphics drivers (AMD/Intel and some older NVIDIA GPUs), Mesa 19.0 is now officially out.
Recently, I highlighted an issue in multiple Unity games where the graphics were distorted on Linux with using an NVIDIA GPU and I offered some workarounds. I now have an update on the issue to share from both Unity and NVIDIA.
An enhanced version of the fan-made Half-Life 2: Episode 3 'Project Borealis' performance test is out
Project Borealis, the fan-made Half-Life 2: Episode 3 is still continuing along, with the release of a second performance to test so we can stress-test their work.
Recently, I wrote a post about Unity games when playing on NVIDIA having some major graphical glitches with a workaround. Here's another one, that might work better.
For those of you using Intel and AMD (and some older NVIDIA cards) Mesa 18.3.0 was officially released today.
Here's one I wasn't aware of, developer Erik “kusma” Faye-Lund from Collabora has been working on Zink. It's a new OpenGL implementation that works on top of Vulkan.
The Xenko Game Engine recently released their 3.0 update which came with a surprise announcement of it now being free and open source.
Mesa 18.0 has been officially released today after a bit of a wait, further advancing Linux graphics drivers.
A bit of Croteam news to start the day with and there's multiple interesting items to go over in regards to their games.
OpenGL is still very much alive and kicking, with the release today of OpenGL 4.6 to further improve the API.
Landing in the public Mesa-git mailing list within the last few minutes, more games have been added to the whitelist to make use of threaded OpenGL for better performance.
A Mesa developer wrote into the public Mesa-dev mailing list to ask for testers of OpenGL multithreading in Mesa so that they can grow the whitelist of games that will use it.
The Mesa OpenGL threaded dispatch code seems to now use a whitelist, improving some games performance
It seems the OpenGL threaded dispatch code to speed up some games in Mesa now uses a whitelist, with a few games now able to make use of it.
Livestreams & Videos
- The Dark Eye: „Drakensang“ (via Proton)
- Date: Happening now!
Popular this week
- Facepunch adjust their Linux plans for Rust, refunds being offered as it won't continue at all
- NVIDIA have released the 435.17 beta driver with Vulkan and OpenGL support for PRIME render offload
- Great looking retro-inspired FPS Ion Fury is out now with Linux support
- The dieselpunk sci-fi RPG INSOMNIA: The Ark due for Linux sometime after the next update
View by Category
Great looking retro-inspired FPS Ion Fury is out now wi…
Action RPG with mutating characters Din's Legacy to lea…
Not quite time to wine down yet, with Wine 4.14 release…
PS3 emulator RPCS3 can now play Demon's Souls at 60FPS …
Steam Play Proton 4.11-2 is out, upgrading DXVK and FAu…
- See more comments
Latest Forum Posts