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Category: OpenGL
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Mesa 18.0 released, further advancing Linux graphics drivers

By liamdawe, 27 March 2018 at 7:37 pm UTC (63 Comments)
Mesa 18.0 has been officially released today after a bit of a wait, further advancing Linux graphics drivers.

The Talos Principle going Fusion, Croteam dropping OpenGL & Serious Sam 4 still coming

By liamdawe, 5 January 2018 at 9:45 am UTC (51 Comments)
A bit of Croteam news to start the day with and there's multiple interesting items to go over in regards to their games.

OpenGL 4.6 officially released, new beta NVIDIA driver with support for it

By liamdawe, 31 July 2017 at 1:15 pm UTC (26 Comments)
OpenGL is still very much alive and kicking, with the release today of OpenGL 4.6 to further improve the API.

Mesa has a few more games in the threaded OpenGL whitelist as of today

By liamdawe, 25 July 2017 at 7:59 pm UTC (12 Comments)
Landing in the public Mesa-git mailing list within the last few minutes, more games have been added to the whitelist to make use of threaded OpenGL for better performance.

OpenGL multithreading in Mesa is ready for wider testing

By liamdawe, 10 July 2017 at 8:33 am UTC (22 Comments)
A Mesa developer wrote into the public Mesa-dev mailing list to ask for testers of OpenGL multithreading in Mesa so that they can grow the whitelist of games that will use it.

The Mesa OpenGL threaded dispatch code seems to now use a whitelist, improving some games performance

By liamdawe, 26 June 2017 at 9:30 am UTC (6 Comments)
It seems the OpenGL threaded dispatch code to speed up some games in Mesa now uses a whitelist, with a few games now able to make use of it.

The Witcher 2 & Rocket League have fixes ready in Mesa-git

By liamdawe, 26 June 2017 at 9:02 am UTC (3 Comments)
The Witcher 2 & Rocket League now have some fixes available in Mesa-git ready for Mesa 17.2 that should give you a better experience.

Dawn of War III should now work on Mesa-git with OpenGL as Bindless Texture support is in

By liamdawe, 14 June 2017 at 8:36 pm UTC (7 Comments)
A large patchset from Mesa developer Samuel Pitoiset landed in Mesa-git early today to hook up Bindless Texture support for AMD radeonsi.

Mesa has a big patch set in the Mesa-dev list to improve Dawn of War III performance, also Mesa 17.1.2 released

By liamdawe, 5 June 2017 at 10:06 pm UTC (2 Comments)
With the big Dawn of War III release getting closer, one Mesa developer has put some serious effort into getting Mesa ready to game on.

RadeonSI has a large patch set in Mesa-dev for ARB_bindless_texture, allows Dawn of War III to work on Mesa

By liamdawe, 20 May 2017 at 4:18 pm UTC (8 Comments)
Mesa developer Samuel Pitoiset sent in a set of 65 patches to the Mesa-dev list to enable ARB_bindless_texture for RadeonSI (AMD), this will allow Dawn of War III to work on Mesa.

The Mesa fixes needed for Dying Light and Dead Island Definitive Edition are now in Mesa-git

By liamdawe, 20 May 2017 at 3:55 pm UTC (26 Comments)
Dying Light and Dead Island Definitive Edition were previously broken on Mesa, but as of today a patch has landed in Mesa-git to fix them both ready for Mesa 17.2.

Serious Sam Fusion 2017 now has benchmark modes and more, here's some quick tests

By liamdawe, 17 May 2017 at 6:44 pm UTC (15 Comments)
Serious Sam Fusion 2017 has been updated to include some benchmark modes along with some other useful changes. I've done some quick tests.

Dying Light & Dead Island Definitive Edition might soon work on Mesa

By liamdawe, 14 May 2017 at 9:23 pm UTC (13 Comments)
There's some activity on the Mesa-dev mailing list with patches that will enable both Dying Light & Dead Island Definitive Edition (and it seems Dead Island Riptide Definite Edition too) to work on Mesa.

Mesa 17.0.6 released with AMD Polaris 12 support in the 'radv' Vulkan driver

By liamdawe, 14 May 2017 at 7:43 pm UTC (5 Comments)
Mesa 17.0.6 is the latest bug-fix release for the 17.0 series, but it also comes with AMD Polaris 12 support for the 'radv' Vulkan driver that has been back-ported.

Mesa 17.1 has now been released

By BTRE, 10 May 2017 at 5:21 pm UTC (7 Comments)
The latest release of the open-source graphics drivers has now been made available following the final release candidate. There's plenty of new things to love in this release.
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