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Crypt of the NecroDancer: AMPLIFIED [Official Site] is the first gameplay DLC for the roguelike rhythm game and it sounds great.

It already has a page up on Steam, and other stores it's on will likely get it at release too like GOG.

I'm a pretty big fan of Crypt of the NecroDancer, but I do find it rather difficult as I have no rhythm in my entire body to properly keep up with the music for the movement. Even so, I appreciate the game as a whole. This DLC sounds might fine indeed!

DLC features
* A whole new zone full of nefarious new enemies!
* A powerful new protagonist: Nocturna!
* New weapons, armor, and other loot
* Pet-like "familiars" that stay by your side and help you fight!
* A new story cutscene and a new boss battle
* Over 20 new tracks have been added to the soundtrack, including vocals from Mega Ran as "FortissiMole"!
* A completely new playable OST remix created by OverClocked ReMix

They plan more over the course of Early Access for the DLC and it sounds like it's going to be huge. It will be available January 24th 2017.
2 Likes, Who?
Swiftpaw 23 December 2016 at 4:30 pm UTC
Horrible controller support fixed yet?
tuxisagamer 23 December 2016 at 6:35 pm UTC
SwiftpawHorrible controller support fixed yet?
I use a Wii-U usb adaptor and 2 GameCube dance mats. I have the game set to arrow keys for player 1 and wasd for player 2. I use antimicro to handle the button mapping. It even handles mapping key combinations to buttons. So B is for bomb and A is for throw.
Shmerl 23 December 2016 at 6:43 pm UTC
Downloading the game now, to check if they fixed the the infamous "missing LFS / failing on large XFS partitions" bug.

Nope, is till fails. These developers really should stop making 32-bit builds, if they can't produce them correctly.


Last edited by Shmerl at 23 December 2016 at 7:27 pm UTC
Swiftpaw 23 December 2016 at 8:35 pm UTC
tuxisagamer
SwiftpawHorrible controller support fixed yet?
I use a Wii-U usb adaptor and 2 GameCube dance mats. I have the game set to arrow keys for player 1 and wasd for player 2. I use antimicro to handle the button mapping. It even handles mapping key combinations to buttons. So B is for bomb and A is for throw.

Nice, really awesome that you can do that. Witness the power of Linux! ^n.n^

For me I just wanted to use a controller though, and there were two big issues that I doubt are fixed:

1. Controller support has to be manually mapped.
2. The game forgot that mapping each time I restarted it.
3. Game totally fails to work with two controllers, at least if they are the same type, so co-op is broken.

Until those get fixed, I'm not supporting them.
tuxisagamer 27 December 2016 at 7:44 pm UTC
Swiftpaw
tuxisagamer
SwiftpawHorrible controller support fixed yet?
I use a Wii-U usb adaptor and 2 GameCube dance mats. I have the game set to arrow keys for player 1 and wasd for player 2. I use antimicro to handle the button mapping. It even handles mapping key combinations to buttons. So B is for bomb and A is for throw.

Nice, really awesome that you can do that. Witness the power of Linux! ^n.n^

For me I just wanted to use a controller though, and there were two big issues that I doubt are fixed:

1. Controller support has to be manually mapped.
2. The game forgot that mapping each time I restarted it.
3. Game totally fails to work with two controllers, at least if they are the same type, so co-op is broken.

Until those get fixed, I'm not supporting them.
Yeah, the game doesn't support two controllers. You have to use a button mapper to configure the second controller. Qjoypad only supports 1 key per button. Antimicro supports mutli-key binding.
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