Here's something interesting for the fans of libre software. Croteam, the developers behind the Serious Sam games and The Talos Principle, have opened up the source code for Serious Engine v. 1.10 under the GPLv2 license.
I do hope Godot becomes popular, as it looks like it has some really great features and it's fully open source!
The specification for the long awaited Vulkan graphics API has now been released by Khronos. An SDK by LunarG has also been released which contains validation and debugging tools for Vulkan applications.
Amazon dropped a bit of a big one recently, they announced Lumberyard which will be a mix of code from CryEngine, Double Helix and you can get source code access with it too.
xoreos is a FLOSS project aiming to reimplement BioWare's Aurora engine (and derivatives), covering their games starting with Neverwinter Nights and potentially up to Dragon Age II. This post gives a short update on the current progress.
This is pretty awesome news, a very promising HTML5 development environment for 2D & 3D games has become open source!
xoreos is a FLOSS project aiming to reimplement BioWare's Aurora engine (and derivatives), covering their games starting with Neverwinter Nights and potentially up to Dragon Age II. This post gives a short update on the current progress.
You might have heard about OpenMW, the open source reimplementation of the Morrowind engine which, naturally, allows you to play Morrowind on Linux. Let's test it!
These are the types of projects I can really get behind. Much like CosixTH for Theme Hospital, openage is aiming to be a full open source engine for Age of Empires II.
Unity 5.3 has been on my radar for one single reason, they finally have a modern OpenGL system! I really hope developers upgrade to it.
It seems to be the season for new versions of excellent open source gaming projects. OpenMW, the open source recreation of the Morrowind engine, has a new version which brings important rendering updates.
xoreos (a F/OSS reimplementation of Bioware's Aurora engine) developer DrMcCoy reflects on the project's progress over the past year, and offers thanks to supporting contributors and the community.
The F/OSS reimplementation of BioWare's Aurora engine, xoreos has recently had its 0.0.2 release. Highlights include the ability to load areas from all target games, WASD camera controls, early menu support, early dialogue support for Neverwinter Nights, and a xoreos-tools side package.
xoreos is a FLOSS project aiming to reimplement BioWare's Aurora engine (and derivatives), covering their games starting with Neverwinter Nights and potentially up to Dragon Age II. This post gives a short update on the current progress.
You can add Torque 3D into the list of game engines that support Linux, it's not 100% finished, but it's good to see them do it.
The roadmap for Unity, the extremely popular game engine has been updated. Apparently a Linux editor for Unity is in-progress, but it may be a while before we see it.
Today is already a good day, you can now add CRYENGINE to the official list of game engines that support Linux, so here's to hoping more games can come over.
xoreos is a FLOSS project aiming to reimplement BioWare's Aurora engine (and derivatives), covering their games starting with Neverwinter Nights and potentially up to Dragon Age II. This post gives a short update on the current progress.
The Morrowind game engine reimplementation OpenMW has taken another step towards 1.0. Version 0.36.0 doesn't bring much in the way of features for the game engine but has plenty of bug fixes.
xoreos is a FLOSS project aiming to reimplement BioWare's Aurora engine (and derivatives), covering their games Neverwinter Nights and potentially up to Dragon Age II. This is a status update on the work involving the game Jade Empire.