A pretty good milestone has been achieved with the open source Vulkan driver for AMD that Dave Airlie has been working on with Bas Nieuwenhuizen. It can now run Dota 2.
I've been keeping an eye on Ashes of the Singularity for a long time now, as the RTS game does look pretty cool. The developers have stated their move to Vulkan is pretty far along and Linux will be evaluated after.
CRYENGINE, the other major game engine is adding in Vulkan support in their 5.3 release due in October.
Alexander Overvoorde has written up a nice looking tutorial website for people looking to get their hands dirty with the new Vulkan API.
Croteam have continued developing their Vulkan backend for The Talos Principle and have pushed the last beta to stable and released another beta with more Vulkan work.
I'm a little late on reporting this due to being ill, but Quake has been ported to Vulkan and it's open source of course.
I'm going to be honest, I had never heard of openFrameworks until today. It claims it's a C++ toolkit that glues together several commonly used libraries to help you work quickly. They are working on a Vulkan backend that now supports Linux.
On the github pull request to bring in the Vulkan backend for the Dolphin emulator, it now reads as feature complete.
RetroArch now has a pre-alpha Vulkan renderer for their N64 emulator. This is pretty cool to see and hopefully it helps performance.
A user submission to let you know about their Vulkan tutorials that are now available to check out on github.
So here's something fun, the latest Steam Client Beta has 'Fixed compatibility issues with some upcoming Vulkan games'. Begin mindless speculation.
A developer of Ashes of the Singularity has stated very clearly that both Vulkan and Linux/SteamOS are still planned for the big RTS game.
Croteam, who were the first game developer to put out a game with Vulkan (Talos Principle) have now put up their slides to their Vulkan talk.
Croteam are beating The Talos Principle with a hammer to bring out another stable version and a beta, both have even more Vulkan goodies.
While Khronos already put up the actual slides from Vulkan DevDay UK we didn't have any audio or video, now we do. Much nicer than reading slides by themselves.
GLFW 3.2 has just recently released and it's a major update. It adds support for Vulkan surface creation, window mode switching, window maximization, window input focus control, window size and aspect ratio limits, human-readable key names, window icons and more.
For those developers and users still wanting more information about Vulkan and developing with it, Khronos has put the slides available online from their recent developer day in the UK.
Dota 2 is Valve's first game to support Vulkan, the successor to OpenGL. This is Valve's first public release of the game to use Vulkan, so there will be some rough edges.
Google is currently doing their big I/O developer conference today and Unity developers are attending. It seems Vulkan is firmly in their sights.
Dota 2 is the first Valve game that will support the new Vulkan API and it could be as soon as next week.