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Valve just recently published a new Steam beta, and they have fixed up the Steam Overlay rendering issue that was causing it to bring down Vulkan performance. I've run some fresh tests on my Nvidia 980ti to show you the difference now with it on vs before.
Well, not long after someone reported the issue to Valve from my benchmarks, the performance penalty of using Vulkan with the Steam Overlay seems to be mostly fixed.
The Talos Principle developers have just released build 260210, the main feature for us is the improvements to their Vulkan rendering system. Also, the stable version now includes Vulkan as standard.
Nvidia are really pushing hard on their Vulkan driver, and it's great to see them push out updates so quickly. We now have the 364.16 Vulkan driver ready for download.
Well Nvidia dropped a bit of a big one today didn't they! Nvidia driver version 364.12 is now out and brings in official Vulkan support, Mir support and Wayland support.
Unreal Engine 4 really does do a good job at showing off what can be done with it, and this video is no different. They also mention official Vulkan API support.
Two long and low quality videos from GDC are now up with Vulkan as the subject, all very interesting with Oxide Games (Ashes of the Singularity) and Valve speaking. I've done some highlights for you.
PC Perspective spoke to Dan Baker from Oxide Games about Ashes of the Singularity and the developer seemed pretty happy with Vulkan and what it could mean for Linux.
Another session has popped up at GDC (Game Developers Conference) that will be interesting for Linux games, as Valve will be doing a session named "Practical Development for Vulkan".