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Direct Link
New goodies
- Massively improved graphics (yes you can optionally use the old art still)
- Azra's journal now available in regular game
- HD-capable engine -- no more 800x600 lock!
- Haxe/C++ based NATIVE engine -- no more Flash/Adobe AIR!
- 60 FPS
- Greatly expanded w/ new story content (play New Game+ to get the extra stuff)
- New "behind the scenes" journal detailing the game's development
- Many bugfixes/tweaks from the original
- And lots more!
To be honest, this is probably one of the best Tower Defence games available for Linux. Great graphics mixed with great gameplay.
Really pleasing to see the Adobe AIR requirement gone with the new engine!
Seems to work nicely apart from going fullscreen, a bunch of the graphics seem to vanish for me when I go into fullscreen. I have reported this to the developer.
Grab it from Steam and GOG.
There are two "fullscreen" related bugs that we know of and we isolated the causes yesterday:
One of these is caused by the game not being able to properly poll the operating system for the current monitor resolution, which only affects some users (it never happened on my linux box, for instance). This causes it to get 0,0 for the screen size and causes some errors. This is the most serious and we plan on addressing it today with a patch.
The second is caused by some texture memory limitations when you try to play the game in very high resolution (particulary 4K, and anything above 1200 vertical pixels). There have been isolated reports this applies to 1080p as well, but I never saw that crop up in testing -- it works perfectly fine for me in 1080p.
In any case I have a fix in the works for the second problem too. I might need some help from smart linux people who know what utilities and system calls are at one's disposal, so if you want to help you can pop onto our bug tracker at https://www.github.com/larsiusprime/tdrpg-bugs and weigh in on anything linux related while we try to sort this out ASAP.
Last edited by larsiusprime at 15 June 2016 at 12:15 pm UTC