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Double Fine release the first official Psychonauts 2 trailer

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Another one shown off during The Game Awards, Double Fine have now shown off the first official trailer for Psychonauts 2.

Originally funded on Fig, where Double Fine managed to get almost four million in total we've been waiting a while for this. Linux is a confirmed platform and I've no doubt Double Fine will deliver the Linux build.

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Here's a little more about it:

Psychonauts 2 tells the story of Razputin Aquato, a gifted acrobat with psychic powers, as he fulfills his life-long goal of becoming an international psychic super-spy. In other words, a Psychonaut. Raz joins the Psychonauts at a dangerous time: a mole has infiltrated the organization and is planning to resurrect history's most cruelly powerful psychic villains. Not knowing who to trust, Raz must dive into the history of the Psychonauts, and that of his own family, to fight the demons of their shared past.

Set to release sometime in 2019, no solid date has been given.

I also have a confession to make, I have still never played Psychonauts. Am I mad? Should I seriously set time aside to play it? I've no doubt you will tell me so in the comments.

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27 comments
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const 7 December 2018 at 1:21 pm UTC
BeamboomPsychonauts have not aged well. I'd advice you to wait for the sequel, Liam.
I think you really need to enjoy it in context. Playing it just after replaying some earlier 3rd person platformers will instantly make you appreciate what they accomplished with it. It's an important piece of gaming history and still enjoyable as such.
Naib 7 December 2018 at 1:39 pm UTC
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I can't wait for this!
Psychonauts1 is great and considering both my kids are getting into open-world platformers, this is perfect!

I might have to contact humbleBundle because I can't activate my Psychonauts1 on steam so they can start playing that
Arehandoro 7 December 2018 at 2:45 pm UTC
I loved the first one. The aesthetics, the humour, the music, the levels design... It has flaws but it's also unique. The whole product is an unmistakeable Tim Schafer game. And that, to me, it's always good.
Beamboom 7 December 2018 at 3:10 pm UTC
const
BeamboomPsychonauts have not aged well. I'd advice you to wait for the sequel, Liam.
I think you really need to enjoy it in context. Playing it just after replaying some earlier 3rd person platformers will instantly make you appreciate what they accomplished with it. It's an important piece of gaming history and still enjoyable as such.

A good game - as in a game worth playing - needs no context/excuse. I've always been of the opinion that if one have to make excuses to defend* playing it, then it's not worth playing. And Psychonauts really have not aged well. Very low polygon graphics, loads of visual and mechanical glitches, horrible camera, horrible controls, bad scripting, it is a game that deserves to remembered through rose tinted glasses.

* excuses like "it's good for;
- being so old..."
- so few developers..."
- having no funds..."
- being their first game..."
- being free..."
buckysrevenge 7 December 2018 at 3:37 pm UTC
It might be nostalgia that's making me biased, but except for maybe for maybe one level near the end, it's still very fun to play (first played it when it was initially released on Windows). And for that level, I created a steam controller configuration that exploits the levitation power so you can basically float up indefinitely to help avoid the some precarious platforming falls.
flesk 7 December 2018 at 3:39 pm UTC
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I love the first game and still enjoy playing it every now and then. I'm super excited about the sequel!
tuubi 7 December 2018 at 5:19 pm UTC
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Looks like more of the same.

Good.
ripper253 8 December 2018 at 12:30 am UTC
I'm cautiously optimistic considering Double Fine's current track record for games since they became an independent studio has been surprisingly poor.

Perhaps this time they can wow audiences rather than blame them for their own shortcomings
const 8 December 2018 at 1:00 am UTC
Beamboom
const
BeamboomPsychonauts have not aged well. I'd advice you to wait for the sequel, Liam.
I think you really need to enjoy it in context. Playing it just after replaying some earlier 3rd person platformers will instantly make you appreciate what they accomplished with it. It's an important piece of gaming history and still enjoyable as such.

A good game - as in a game worth playing - needs no context/excuse. I've always been of the opinion that if one have to make excuses to defend* playing it, then it's not worth playing. And Psychonauts really have not aged well. Very low polygon graphics, loads of visual and mechanical glitches, horrible camera, horrible controls, bad scripting, it is a game that deserves to remembered through rose tinted glasses.

* excuses like "it's good for;
- being so old..."
- so few developers..."
- having no funds..."
- being their first game..."
- being free..."

Why should a game have no context? For me, computer games can be art. Psychonauts is art. You can't completely appreciate art without context.
Damn, 90 % of the jokes I remember won't work without the target knowing a little context.

You are pretty much alone with your opinion and from my point of view, you are damn wrong.
Nezchan 8 December 2018 at 3:46 am UTC
const
Beamboom
const
BeamboomPsychonauts have not aged well. I'd advice you to wait for the sequel, Liam.
I think you really need to enjoy it in context. Playing it just after replaying some earlier 3rd person platformers will instantly make you appreciate what they accomplished with it. It's an important piece of gaming history and still enjoyable as such.

A good game - as in a game worth playing - needs no context/excuse. I've always been of the opinion that if one have to make excuses to defend* playing it, then it's not worth playing. And Psychonauts really have not aged well. Very low polygon graphics, loads of visual and mechanical glitches, horrible camera, horrible controls, bad scripting, it is a game that deserves to remembered through rose tinted glasses.

* excuses like "it's good for;
- being so old..."
- so few developers..."
- having no funds..."
- being their first game..."
- being free..."

Why should a game have no context? For me, computer games can be art. Psychonauts is art. You can't completely appreciate art without context.
Damn, 90 % of the jokes I remember won't work without the target knowing a little context.

You are pretty much alone with your opinion and from my point of view, you are damn wrong.

Context is important, but not necessarily when you're asking "Is it fun to play in [current year]".

Pong is a very important game, when taken into context. The original Dragon Warrior is, too. They were both achievements of their time, and quite important. In context. But that doesn't make either of them any fun from a modern standpoint. Indeed, both are pretty damn tedious for anything more than a short session. And don't even get me started on the incessent grind that is Pokémon Blue.

Context, in this case, does mean you can appreciate the achievement it was at the time. But the question of "Can I have fun if I play this right now, before the sequel comes out?" doesn't rely on it.
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