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Minit is a strange adventure game played out repeatedly over 60 seconds, it's just released with same-day Linux support.

Disclosure: Key provided by GOG. GOG links are affiliate links.

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In Minit, a cursed sword has you repeating your day 60 seconds at a time. Even though each run is incredibly short, it has a purpose, as you are working towards a final goal. Each time you find a new item, you then have access to it for your next attempt. This made it quite a charming little adventure, one I was expecting to frustrate me, but it's actually kept my undivided attention as I constantly think about what I can do next, where I have to go and so on.

Thanks to the timer, you don't have a chance to stop and take anything in, so even a simple task like taking out a few crabs becomes a mad dash to complete before you die again. It's exciting too, sometimes there's multiple things you can do. I grabbed a key for lighthouse and wanted to explore, but what happens if I water my plant again? Crap—no time left!

I water my plant, I make a dash for my sword and head to the lighthouse. Oh, there's someone here, let's have a chat. Dammit man, talk quicker! I have to swim? Okay where? Hurry up—dead. The game continues on like this, with everything being both exciting and strangely intense for such a game. 

The only "issue" I've had, so to speak, is that it starts with a really tiny window. It can be resized and set to fullscreen fine and even works properly when reloaded with my two monitors, so it's actually great.

As it's a 32bit build, you may need these libs installed to play it on a 64bit distribution:

libc6:i386 libasound2:i386 libasound2-data:i386 libasound2-plugins:i386 libcurl3:i386 libgtk2.0-0:i386 libopenal1:i386 libglu1:i386 and dependencies

You can find it on: GOG, Steam.

Article taken from GamingOnLinux.com.
Tags: Adventure, GOG, Steam
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12 comments
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nox 3 Apr, 2018
This sounds interesting, thank you!
hardpenguin 3 Apr, 2018
The developers are pretty Linux friendly knowing their previous work, so make sure to reward them with your wallets :D
nox 3 Apr, 2018
Little warning: I could not get the game to run properly with the GOG installer. Refunded and bought through steam instead. Works perfectly :)
Shmerl 3 Apr, 2018
Quoting: noxLittle warning: I could not get the game to run properly with the GOG installer.

What went wrong exactly?
Shmerl 3 Apr, 2018
Quotelibgtk2.0-0:i386

Hm, why would they depend on obsolete GTK? Current day games should not do that.


Last edited by Shmerl on 3 April 2018 at 8:03 pm UTC
Liam Dawe 3 Apr, 2018
Quoting: noxLittle warning: I could not get the game to run properly with the GOG installer. Refunded and bought through steam instead. Works perfectly :)
Hmm? What was your issue, did you have all the deps installed?
stan 3 Apr, 2018
  • Supporter
Quoting: noxLittle warning: I could not get the game to run properly with the GOG installer. Refunded and bought through steam instead. Works perfectly :)
Did you lie about your distro or are they now offering no-questions-asked refunds like Valve?
Anjune 4 Apr, 2018
The GOG version works fine here on Kubuntu 17.10 without any fussing (but I already had all manner of 32-bit libraries installed)... except as noted in the article it doesn't seem to remember the fullscreen setting (F11 key works)
nox 4 Apr, 2018
Quoting: stan
Quoting: noxLittle warning: I could not get the game to run properly with the GOG installer. Refunded and bought through steam instead. Works perfectly :)
Did you lie about your distro or are they now offering no-questions-asked refunds like Valve?

No and no. I just talked to them for a bit and got a refund. I'll stay with steam from now on though.


Last edited by nox on 4 April 2018 at 1:21 pm UTC
linuxvangog 4 Apr, 2018
Quoting: ShmerlHm, why would they depend on obsolete GTK? Current day games should not do that.
They don't, to be honest at some point we started referring to this package as a metapackage that will pull a lot of crucial 32 bit dependencies while installed... and it kinda stuck :P Wouldn't be a problem if GameMaker Studio 1 offered export to 64 bit Linux.

I've read that GMS2 already fixes this oversight, but not every dev uses it since:
  • it requires a separate paid license

  • it's majorily different compared to the previous version




Last edited by linuxvangog on 4 April 2018 at 2:40 pm UTC
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