Confused on Steam Play and Proton? Be sure to check out our guide.

Hero Of The Kingdom Still Plans A Linux Port

By - | Views: 4,914
https://www.youtube.com/watch?v=hy_d91sNW3k
We wrote about Hero of the Kingdom way back in 2013, and it looks like the porting has finally begun!

Speaking on their steam forum they said this:
QuoteLinux porting is in progress. Currently we are moving all Direct3D things to OpenGL.


Nice to see they are active, and it's in progress!

About the game (Official)
Set off on a dangerous journey to save your father and the kingdom.

You were living a calm life on your small farm together with your father. One sunny day your life completely changed. Malicious bandits raided your house and burnt it to ashes. Your father is missing. A darkness is falling over the whole country and you are setting off on a dangerous journey to places unknown. You must overcome your fear and find your father. You won't hesitate to take the road. This is going to be the greatest adventure of your life.

Explore a huge beautiful country.
Meet dozens of people and fulfill many various quests.
Collect herbs, hunt for animals, and go fishing.
Find hundreds of scattered hidden items.
Reach up to 38 achievements.

We will keep you posted if we hear more.

Thanks for letting us know leillo! Article taken from GamingOnLinux.com.
0 Likes
We do often include affiliate links to earn us some pennies. We are currently affiliated with GOG and Humble Store. See more here.
About the author -
author picture
I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly came back to check on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly.
See more from me
The comments on this article are closed.
4 comments

MrTennessee17 16 Mar, 2015
Yay another game coming to Linux!
loggfreak 17 Mar, 2015
my oppinion: "were currently moving al Direct3D things to openGL"
well if you developped the game in OpenGL in the first place that would save a lot of effort
Liam Dawe 17 Mar, 2015
Quoting: loggfreakmy oppinion: "were currently moving al Direct3D things to openGL"
well if you developped the game in OpenGL in the first place that would save a lot of effort

Yeah well hindsight is a wonderful thing isn't it, and we can't expect everyone to start with what would be ideal for us :)
Maelrane 17 Mar, 2015
Quoting: loggfreakmy oppinion: "were currently moving al Direct3D things to openGL"
well if you developped the game in OpenGL in the first place that would save a lot of effort

While I totally agree and use OpenGL myself I see why some devs didn't care. DirectX provided much more than only Direct3D. To get the same you'd need to use OpenAL and many more things and combine them yourself, instead of just using a "complete package".
While you're here, please consider supporting GamingOnLinux on:

Reward Tiers: Patreon. Plain Donations: Liberapay or PayPal.

This ensures all of our main content remains totally free for everyone with no article paywalls. We also don't have tons of adverts, there's also no tracking and we respect your privacy. Just good, fresh content. Without your continued support, we simply could not continue!

You can find even more ways to support us on this dedicated page any time. If you already are, thank you!
The comments on this article are closed.