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Machinarium updated to remove Flash, new Linux build is planned too

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Machinarium [Official Site], an award-winning adventure game from Amanita Design that came to Linux back in 2012 in a Humble Bundle. It used Flash, but that's now been replaced in favour of a new DirectX engine. The developer say the new version will come to Linux!

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You can find the full announcement here, but the key point is this comment from the developer:
Quote@Hamakei: Linux/SteamOS update is planned as well, though it's gonna take us a bit more time...

You can't link directly to Steam news comments, sadly, but it's a few pages back on it.

The new update adds in Steam Cloud saves, achievements, gamepad support and more.

Hopefully it won't take too long for them to get an updated Linux build sorted and put up onto Steam. Even with the old Linux release they never did put it on Steam, so I hope they do this time too. Article taken from GamingOnLinux.com.
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15 comments
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Jajcus 23 June 2017 at 9:04 am UTC
I hope Samorost 3 will come to Linux some day too.
tofuhead 23 June 2017 at 9:21 am UTC
heh heh... really? remove flash means completele rewrite... and then when they go ahead and actually do that for an old title as this, it's a new _directx_ engine, to make it hard as possible to publish on multiple platforms?? well.. ok. I liked the game, don't get me wrong, played it through couple of times. just funny how things go..

.b
Janne 23 June 2017 at 10:00 am UTC
This is one of my all-time favourite games. Adventure games age much better than most other games, and this one especially should be just as good now as when it was released.
legluondunet 23 June 2017 at 10:09 am UTC
If you like adventure game and puzzle, this game is a must to have. The windows flash version works very well with wine, I hope it will be the same for the new directx version. Once more time someone have to say to the developpers it's better to choose Vulkan for a multiplatform game, so why they choosed directx?


Last edited by legluondunet on 23 June 2017 at 10:10 am UTC
lucifertdark 23 June 2017 at 10:23 am UTC
I just left them a comment or two on the steam discussion about Vulkan. I don't expect much of an answer as it's already been 5 years since the game was in the Humble Bundle.


Last edited by lucifertdark on 23 June 2017 at 10:23 am UTC
mirv 23 June 2017 at 11:05 am UTC
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lucifertdarkI just left them a comment or two on the steam discussion about Vulkan. I don't expect much of an answer as it's already been 5 years since the game was in the Humble Bundle.

I can't really access steam from work, but I don't think this game will need Vulkan unless the dev wants to use it as a testbed for future games that do need it (i.e for learning). It would be better to use OpenGL most likely - faster to port, more stable drivers right now, and more hardware support on older computers that should still be able to play this.
lucifertdark 23 June 2017 at 1:43 pm UTC
mirvI can't really access steam from work, but I don't think this game will need Vulkan unless the dev wants to use it as a testbed for future games that do need it (i.e for learning). It would be better to use OpenGL most likely - faster to port, more stable drivers right now, and more hardware support on older computers that should still be able to play this.
Anything but DirectX would be better as a starting point for them to port to Linux
Pit 23 June 2017 at 3:16 pm UTC
Yuck. Changing a flash version for a steam-only one (at least that's what the steam cloud stuff suggests) is the choice between the devil and the deep blue sea

So I guess I'll have to stay with the flash version (that I already own)....
fagnerln 23 June 2017 at 3:29 pm UTC
It's a dumb move.

I don't understand why they are porting to dx, many devs are looking for android, wich is the hottest market now.
mirv 23 June 2017 at 8:45 pm UTC
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lucifertdark
mirvI can't really access steam from work, but I don't think this game will need Vulkan unless the dev wants to use it as a testbed for future games that do need it (i.e for learning). It would be better to use OpenGL most likely - faster to port, more stable drivers right now, and more hardware support on older computers that should still be able to play this.
Anything but DirectX would be better as a starting point for them to port to Linux

Perhaps, but I was merely pointing out that Vulkan is not the answer to everything. If the dev(s) decided to use Vulkan, it would take a lot longer to port, and performance might not be any better than with using OpenGL instead.
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