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Machinarium updated to remove Flash, new Linux build is planned too

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Machinarium [Official Site], an award-winning adventure game from Amanita Design that came to Linux back in 2012 in a Humble Bundle. It used Flash, but that's now been replaced in favour of a new DirectX engine. The developer say the new version will come to Linux!

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You can find the full announcement here, but the key point is this comment from the developer:
Quote@Hamakei: Linux/SteamOS update is planned as well, though it's gonna take us a bit more time...

You can't link directly to Steam news comments, sadly, but it's a few pages back on it.

The new update adds in Steam Cloud saves, achievements, gamepad support and more.

Hopefully it won't take too long for them to get an updated Linux build sorted and put up onto Steam. Even with the old Linux release they never did put it on Steam, so I hope they do this time too. Article taken from GamingOnLinux.com.
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Jajcus Jun 23, 2017
I hope Samorost 3 will come to Linux some day too.
tofuhead Jun 23, 2017
heh heh... really? remove flash means completele rewrite... and then when they go ahead and actually do that for an old title as this, it's a new _directx_ engine, to make it hard as possible to publish on multiple platforms?? well.. ok. I liked the game, don't get me wrong, played it through couple of times. just funny how things go..

.b
Janne Jun 23, 2017
This is one of my all-time favourite games. Adventure games age much better than most other games, and this one especially should be just as good now as when it was released.
legluondunet Jun 23, 2017
If you like adventure game and puzzle, this game is a must to have. The windows flash version works very well with wine, I hope it will be the same for the new directx version. Once more time someone have to say to the developpers it's better to choose Vulkan for a multiplatform game, so why they choosed directx?


Last edited by legluondunet on 23 June 2017 at 10:10 am UTC
lucifertdark Jun 23, 2017
I just left them a comment or two on the steam discussion about Vulkan. I don't expect much of an answer as it's already been 5 years since the game was in the Humble Bundle.


Last edited by lucifertdark on 23 June 2017 at 10:23 am UTC
lucifertdark Jun 23, 2017
Quoting: GuestI can't really access steam from work, but I don't think this game will need Vulkan unless the dev wants to use it as a testbed for future games that do need it (i.e for learning). It would be better to use OpenGL most likely - faster to port, more stable drivers right now, and more hardware support on older computers that should still be able to play this.
Anything but DirectX would be better as a starting point for them to port to Linux
Pit Jun 23, 2017
Yuck. Changing a flash version for a steam-only one (at least that's what the steam cloud stuff suggests) is the choice between the devil and the deep blue sea :(

So I guess I'll have to stay with the flash version (that I already own)....
fagnerln Jun 23, 2017
It's a dumb move.

I don't understand why they are porting to dx, many devs are looking for android, wich is the hottest market now.
legluondunet Jun 23, 2017
I just tested the new Machinarium version: it works very well with wine 2.10 staging. I didn't test with other wine version. It seems more polished, more translation and more adapted for modern computer and HD screen.


Last edited by legluondunet on 25 June 2017 at 7:44 am UTC
kneekoo Jun 25, 2017
That's interesting news. I have it, I finished it, I loved it, I have other Amanita Design games and I hope they will also make Samorost 3 work under GNU/Linux. I really wanted to play the game and having the other games working just fine with Linux Mint I thought Samorost 3 would also work, but they didn't support GNU/Linux and I didn't buy it.

Now back to Machinarium, someone asked about the GOG release (which I have), and they replied:
QuoteLukas [developer] 22 Jun @ 10:57pm
we will soon start updating the game on other outlets, please stay tuned to our facebook/twitter!

I might play it again once they finish the GNU/Linux port. :) I wonder if they'll use the same engine for the GNU/Linux build of Samorost 3. Hopefully it will be possible. I'd really like to have that game as well.
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