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For those who love the classic RollerCoaster Tycoon 2, OpenRCT2 looks like a rather decent open source game engine to give it a new lease of life especially as it continues to be updated.

Just today, release v0.2.1 was put out containing a bunch of new features and bug fixes.

Highlights include:

  • Guests now wait for passing vehicles before crossing railway tracks.
  • Add a master volume slider to audio options screen.
  • Placing scenery while holding shift now scales appropriately with zoom levels.
  • Detection of Steam and GOG installations of RCT1. Going by the pull request, it looks like it was tested on Linux using the Steam CLI. Looks like most other methods are Windows-only detections though.
  • They also fixed an issue detecting an OpenRCT2 installation through Steam on Linux.
  • They've also added in a Danish and Turkish translations, as well as sprite font glyphs for Danish, Norwegian, Russian, Turkish, Catalan and Romanian
  • And more, see the full release notes here.

Absolutely love the open source community for doing stuff like this. There's a number of projects like this, like openXcom, OpenRA, OpenMW and so on that really are useful.

If you wish to use OpenRCT2, you can grab a copy for the data files from Humble StoreGOG or Steam.

Article taken from GamingOnLinux.com.
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2 comments

Folspa 27 Aug, 2018
This is a really cool project, I've been following them for a while now and they progress quite fast. It's a bummer that some people hinder their effort, a collaborator did an awesome job reworking some aspects of the game, making it more interesting, alas some people said that it was too far fetched from the original game, so it didn't make into the official build.


Last edited by Folspa on 27 August 2018 at 3:51 am UTC
stretch611 27 Aug, 2018
Quoting: FolspaThis is a really cool project, I've been following them for a while now and they progress quite fast. It's a bummer that some people hinder their effort, a collaborator did an awesome job reworking some aspects of the game, making it more interesting, alas some people said that it was too far fetched from the original game, so it didn't make into the official build.
Hopefully this collaborator can fork the project.

I have played OpenRCT2. It is quite a marvel, it is true to the original and works quite well. It is quite nostalgic and a great way to experience RCT/RCT2 (however, not RCT3, that was horrid IMHO) on a great modern OS like linux and take advantage of new hardware and large screens.

That being said, the graphics are a bit dated (due to being true to form from 20 years ago.) I even found the keyboard commands a bit rough because 20 years ago it used the standard arrow keys for map movement, and the gaming community has generally accepted WASD keys to replace them so someone who is right-handed can keep one hand on the mouse and the other on the keyboard easily. When I played it 20 years ago it was great... Now, I find the controls and other aspects of the game cumbersome.

I still find it fun... but more for nostalgia. It is still worth playing, but the UI/UX is dated due to keeping true to the classic interface.
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